LGodamus said:All those are (ex) abilities for dinosaurs..so nope
ForceUser said:I play a druid and I've given this some thought. Let's weigh the gains and losses of the new wildshape:
Gains in 3.5
- Wild shape is now a supernatural ability instead of a spell-like ability. This means that wild shaping no longer provokes an attack of opportunity in a threatened space. This is huge.
- You can now wild shape into dire animals at levels lower than 12th.
- You can now wild shape into plant creatures at 12th.
Losses in 3.5
- You no longer gain the extraordinary abilities of the creatures you wild shape into, such as blindsight or scent.
Hmm. I think I can live with 3.5 wildshape. :b
Tsyr said:I'd trade all of those "gains" for that one "loss", and not look back.
Pielorinho said:
Power-wise, I think the gains outweigh the losses. Flavor-wise, I don't think there really *are* any gains.
Daniel

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.