Nerve Swimmers

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Well, hive mind status for these guys shouldn't really depend on hit points, IMHO. Also, it adds words, not substract them. ;)

yes… it varies by size.
That was my reason for going this route - they're supposed to be pretty intimidating, but against most creatures, they'd otherwise suffer a -12 or worse penalty, which means they'd not be quite intimidating.
I honestly don't remember if there was another creature like that or not, or where I got the inspiration for that ability other than looking at the skill description...

Rewrites look good so far.
 

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Knight – do they really need a burrow speed? the only time, AFAIK, they are burrowing is when they are doing the flesh burrow, and that seems to work instantly on a failed save.

Knight Otu said:
Well, hive mind status for these guys shouldn't really depend on hit points, IMHO. Also, it adds words, not substract them. ;)

well, true… but I am subtracting a lot, so adding a little back in shouldn’t hurt too badly. ;) now one question becomes, do individual swimmers have an Int score, or only when they group up in a swarm?

Knight Otu said:
That was my reason for going this route - they're supposed to be pretty intimidating, but against most creatures, they'd otherwise suffer a -12 or worse penalty, which means they'd not be quite intimidating.
I honestly don't remember if there was another creature like that or not, or where I got the inspiration for that ability other than looking at the skill description...

it’s possible that I saw this among one of the monsters I was working on for Monster Geographica.

Otu, go here: http://enworld.cyberstreet.com/showpost.php?p=2016522&postcount=4 ;)

If you were curious, so far we’ve gone from 1299 down to 1031 words, and it’s still just as good. :D
 

BOZ said:
Knight – do they really need a burrow speed? the only time, AFAIK, they are burrowing is when they are doing the flesh burrow, and that seems to work instantly on a failed save.
If they can burrow through flesh, why not earth? Also, it improves their infiltration abilities. I'd highly recommend keeping it.

well, true… but I am subtracting a lot, so adding a little back in shouldn’t hurt too badly. ;) now one question becomes, do individual swimmers have an Int score, or only when they group up in a swarm?
As I originally envisioned them, they're also intelligent individually (though they sure cannot do alot individually).
 

Knight Otu said:
If they can burrow through flesh, why not earth? Also, it improves their infiltration abilities. I'd highly recommend keeping it.

fair enough. :)

Knight Otu said:
As I originally envisioned them, they're also intelligent individually (though they sure cannot do alot individually).

how about this, then:

Hive Mind (Ex): Any nerve swimmer swarm with at least 1 hit point per Hit Die (or 12 points for a standard nerve swimmer swarm) forms a hive mind, and is treated as a single monster for the purposes of mind-affecting effects. When a nerve swimmer swarm is reduced below this hit point threshold, it cannot burrow into flesh or inhabit a host.

I wanted to tinker with the flavor text a bit, let me know if I’ve made any unpleasant/unnecessary changes (I didn’t remove any information – it just says the same thing with 44 fewer words):

A carpet of strange, small creatures crawls on the floor. It is hard to discern any details, on these miniscule wormlike creatures, though their bodies are partly split like a fork.

Nerve swimmers are horrors created by unscrupulous entities as instruments of torture and interrogation. They were derived from immature illithid tadpoles, but whether the illithids created them cannot be confirmed. Nerve swimmers burrow into the flesh and then the nerves of their victims, where they can easily control a host to do the bidding of the swarm’s master.
Nerve swimmers enjoy the tasks they were created for, but many swarms of nerve swimmers no longer have a master. These swarms often form their own agenda and act upon it. Being reasonably intelligent, they have taken to enslaving other creatures or simply recruiting them with the promise of reward. Among their favorite hosts are drow wizards, who usually lack the physical prowess to endure their tortures, but have enough authority and reputation to set the nerve swimmers' plans in motion.
While nerve swimmers are quite long-lived, regularly outliving their hosts, swarms without a host must hibernate for long periods. They may be placed in a large urn, but any environment will do. As the swarm hibernates, a few members die and spread their vital energy among the other members. Nerve swimmers cannot speak, but their telepathy allows them to communicate with most creatures.
 



Add Hide +21, Jump -9 to skills line.

Should we allow it to use its Dex modifier for Climb checks, like many snakes? That would change its Climb modifier to +13.
 


Just jumping in to say that I love the monster's name. I saw the thread title on the forum list, and was intrigued enough to scoot in and see the details. Nice.
 


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