well interesting feedback. I take it that some just wouldnt lke the idea.
lets focas on a few points.
an implausible game even more implausible.
it not like you dont see this in movies that otherwise dont break the rules of physics, and yet you cant seem to see this in world of two tonne flying lizards and people causing matter to ignite through thought alone?
I dont mind dieing from my mistakes, I get the newbie guy with no kit my pusishment. what I do mind is the fact for the next hour i sitting there doing nothing . (combat takes that long)
The concept that every PC has to be "THE HERO" every encounter was what led to this PC's death.
I agree, and I dont in anyway suggest that those sort of things should happen. i dont suggest that death becomes avoidable. but that you get to play a risk/gain option(eg drop there and hope your party revives you, slowly back away, stand and defend wait for healing, fight on risking your life, go all out save the day AND DEFINATLY DIE) do this every fight and you will soon lose your character, which is punishment enough for me. but hey at least you spend 40min playing RP.
So if I understand you right, my 100-hp dude can take 149 points of damage and just keep swinging until the fight is over, giving anyone with any healing all the time in the world to save them and taking all the pressure off.
that is a possiblity i hadnt thought off. I guess I could add the rule, "unless you drop your exertion makes you "save" vs healing" effectily holding it at bay.??
good point.
Note that this also needs to be considered with the game's approach to raising the dead. If the dead can be raised easily, then increasing the probability of PCs dying while guaranteeing that the PCs can win every fight has the effect of vastly increasing the PCs' capabilities.
good point.
[MENTION=3448]Cerebral Paladin[/MENTION]> thanks, great post