Cergorach
The Laughing One
That would be great if it weren't for the fact that it seems that they want to run all the content on their own servers and as far as I can tell don't allow for your own servers. That would be great if those servers were still running in a decade, but experience has told me that this is very often not the case. If you spend a large amount of time and effort on creating an adventure, you still want to be able to rerun it a decade from now. I can do that with NWN1 or NWN2, doesn't seem possible with Neverwinter.It looks like, at least from this wrap-up on Gamebanshee, that they are trying to get back to the NWN1 model of DM created content.
Neverwinter Previews and Video Interview
That's less the fault of the computer game fans and more the fault of those who hold the D&D license, D&D CRPGs that are poorly supported and buggy as the Abyss (The Temple of Elemental Evil, Pool of Radiance: Ruins of Myth Drannor) or have very little to do with the D&D gamesystem (Daggerdale, DDO, Dragonshard, Demonstone, Heroes). Then we have the fubar that was 4th edition, don't want to go into an edition war, but 4th edition (and it's further releases) created a big rift in the D&D fan community.On another point, it's kind of sad to see how D&D has apparently fallen in the eyes of computer game fans. Remember when D&D was the most exciting thing to be used by computer games and a very valuable license. Yet it seems that the CRPGs have actually surpased the role of D&D now and the brand seems a lot weaker in the marketplace. D&D CRPG fans became Bioware or Obsidian fans, for instance.
And let's not forget that computer games have become more significantly mainstream, so with titles like Dragon Age and Mass Effect there are a lot of folks that have never heard of D&D. 'The Elder Scrolls' series has also been around for 17 years (a long time in computer game land) and they have their own followers and the difference here is that they haven't lost credibility with their fans by releasing a ton of crappy unrelated games.
NWN1 was imho the last really big D&D game that had a big success, NWN2 was decent, but suffered from a bunch of issues that made creating content a pain in the tail. Also the support Obsidian provided was less then Bioware did with NWN1.
For a lot of folks D&D isn't D&D anymore, for me Pathfinder is more D&D then the current 4th Edition, so I have significantly less loyalty to the brand for new titles. I still have most, if not all, of the old CRPG titles and I still want to go through Champions of Krynn (one of these days).
Unless something significantly changes, the D&D brand will become less and less valuable, eventually ending up in obscurity.
The reason why companies like Bioware and Blizzard have my loyalty is because they've proven themselves in the last 10-15 years to continually provide quality games. I wish the same could be said about all the owners and licensees that worked with the D&D property. Currently the folks that produced/wrote/illustrated the D&D I liked have more of my loyalty then the D&D brand itself. WotC/Hasbro has gone through more people then I care to count (Christmas firing of personnel).
Negativity results when you combine the following:
- The D&D brand doesn't have a consistent quality where computer games are concerned.
- Cryptic Studios doesn't have the best reputation in MMO land, whether that is justified or not isn't the point, there is a lot of negativity aimed at the creator of the game.
- Atari was actually looking to get rid of Cryptic Studios, a serious indication that they've lost confidence in CS (not that it by itself means much, Atari has also become a crappy brand that does very strange things). Many folks are less then happy with a Chinese company taking over (Perfect World), Asian MMOs are generally viewed with much contempt by western MMO gamers and often labled as "grindfests".
Personally: I'll wait for the reviews/demo and even then it depends on pricing, quality, and publishing model. It's not asif I don't have a ton of computer (RPG) games that still need to be (re)played...