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I thought one could multi class instead of taking a paragon class... If the paragon class excerpt is right, that means that only feats and giving up paragon classes is the way to multi class...
 

pukunui said:
Oh, people still say "choice" now and again, but adding "as" to things is definitely where it's at these days ("sweet as", "Kiwi as", "naff as", etc), or at least as far as I can tell. I'm neither cool nor a kid anymore. It's just what I hear on the street and on TV and such. I have to admit, though, that the very first time I heard someone say "sweet as", I made the same mistake The Jester made and thought it was "sweet ass!" ;)
And every sentence has to be finished with eh? (said A), eh?
I am alos old enough to remember choice, but certainly not uncool enough to use it :p /offtopic

I really hope for some Dragonlance action, with a time line that works, set in the original novels era...who needs clerics when you have Warlords and the ability to further push HP as energy/luck/etc rather than physical damage
 

mach1.9pants said:
And every sentence has to be finished with eh? (said A), eh?
Definitely.

I really hope for some Dragonlance action, with a time line that works, set in the original novels era...who needs clerics when you have Warlords and the ability to further push HP as energy/luck/etc rather than physical damage
That could actually be quite interesting ...
 

hong said:
IMO Sigil/Planescape is the ultimate expression of the symmetry approach. Remove that symmetry, and you remove a core principle for why the setting exists.

I agree. Honestly, Planescape was and is my favorite campaign, but there is a part of this stodgy old player that does not want to see them fiddle around with Planescape's corpse. I don't want Sigil to be 'floating in the Astral' or whatever.

I am glad to see Dark Sun getting some love though, as well as Al-Quadim (Maybe we'll get the whole of the Realms? Maztica, Al-Quadim, Kara-Tur, and, while I was searching if there was any more, NotAmerica and NotAfrica.)
 


mach1.9pants said:
I really hope for some Dragonlance action, with a time line that works, set in the original novels era...who needs clerics when you have Warlords and the ability to further push HP as energy/luck/etc rather than physical damage

It's certainly one option. However, I think the current era offers the most for new gamers, with less chance of feeling that they are walking in the footsteps of the novel characters, and a greater chance of incorporating 4e concepts.

Cheers,
Cam
 

pukunui said:
Personally, I'm not too keen on either Planescape or Spelljammer being revived but I would like to see Dark Sun come back. I don't really care one way or the other about Dragonlance (I'm very much in the "it's a one-story setting" camp).

I actually quite like "one-story settings" -- as long as the players get to be central to that one story. I think Dark Sun, for example, would make an fantastic setting for a full adventure path that took the players from nobodies to destroying Borys and saving the world (like many people I pretty much ignore everything that happened after the original box set, so in my Dark Sun, Borys still lives).
 

Well, I will have to disagree...

For me Planescape was defined by two things:

1- Sigil and the Lady of Pain

2- the "ambiance", mainly provided by the weird cant, the fluffy descriptions and (especially) Tony DiTerlizzi's art.


Its ok with me if they decide to redo Planescape faithfully (with the wheel), re-imagine it (Sigil as a dominion in the astral sea), or even mix it with Spelljammer... If they keep points 1 and 2, Im going to buy all three books!
 

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