D&D 4E New 4e Info! GAMA Tradeshow Scoop

pukunui said:
Dark Sun: Shattered Lands! What a great game! Next to impossible to win but fun nevertheless ...

You thought so? Except for the final fight--which required something like a dozen restarts to get through--I didn't find it that hard to beat.

Then again, I was unemployed at the time, and spent an obscene amount of time at it, so my notion of what "hard to beat" actually means could be skewed. I spent several months playing through that, the Al-Qadim game, and the first Ravenloft game.

Damn, I loved those games. :)
 

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Mouseferatu said:
You thought so? Except for the final fight--which required something like a dozen restarts to get through--I didn't find it that hard to beat.

Then again, I was unemployed at the time, and spent an obscene amount of time at it, so my notion of what "hard to beat" actually means could be skewed. I spent several months playing through that, the Al-Qadim game, and the first Ravenloft game.

Damn, I loved those games. :)
It's one of those games where if you do something out of order or don't do something the right way or whatever you screw the whole thing up and have to start over ... and when you're only 12 and aren't really paying attention to what you're supposed to be doing, you end up just sort of wandering aimlessly around the gameworld ... I'm going to give it a try now and see if it makes any more sense to a 27 year-old.

I enjoyed the Al-Qadim game. I think I beat that one, despite never being able to figure out how to get the third sword power-up ... but the Ravenloft game would never install properly on my old computer, so I never got to play it.
 

People noticed this huh?

Another thing that I saw was utility powers which are at will/per day powers that can be used out of combat (different from rituals)

I know there was some treads awhile ago where this was a concern. :D
 

Mouseferatu said:
You thought so? Except for the final fight--which required something like a dozen restarts to get through--I didn't find it that hard to beat.

Then again, I was unemployed at the time, and spent an obscene amount of time at it, so my notion of what "hard to beat" actually means could be skewed. I spent several months playing through that, the Al-Qadim game, and the first Ravenloft game.

Damn, I loved those games. :)

I was ~8 and those games were just out of my reach. Al'Qadim felt easier, but Menzoberranzan, Dark Sun, Dark Heart of Uukrul, etc. were just too hard.



Too bad he couldn't check more deeply the skill challenges part.
 


wedgeski said:
I honestly think Dragonlance should be given a nice bit of bed rest for a few years, game-wise. MWP deluged us with very good material; my shelf is *literally* bending under the weight of it all. The balance of crunch to fluff in those books guarantees they have a good life in them.

Still, I do like the '3 books per setting and we're out' approach, as long as they stand by it.

In a perfect world, the 4e Dragonlance would benefit from all of the existing MWP "fluff" and thus not require a total repeat of the 18+ product list we published. It would be a way to use the 4e rules, which look pretty good to me, in a setting that's not lacking for published background material.

Cheers,
Cam
 


pukunui said:
Dark Sun: Shattered Lands! What a great game! Next to impossible to win but fun nevertheless ...

Hmm. I remember starting the game in the arena and just insulting the arena master and getting fight after fight. You level up pretty quickly and the game is pretty much a cakewalk from then on. You just have to stop and rest and start a new series of fights before the really big desert monsters come out and squash you, at least until you've leveled enough.

I pulled this one out last year and replayed. It was one of the few early D&D games with wall of fire and swarm spells that actually. Actual lasting effects on the computer screen was a nice step up from the gold box games.
 



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