D&D 4E New 4e Info! GAMA Tradeshow Scoop

Fiendish Dire Weasel said:
Excellent news, some very interesting. But...

**Happy Dark Sun Dance**

Post apocalyptic dnd? I'm all over that. Dark Sun was originally my favorite setting, back in 2e. Hell, I think I still remember most of the history of the world, at least the tablelands region.
 

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For me, Planescape was never about the Great Wheel, which didn't really ever seem to matter to anything. It was about the Doors, the Factions and the ideals they each represented--which were, I admit, tied to the separate alignments and planes but I hated that so treated them as principles writ large and warring with each other--and, most importantly, the Casablanca feel of the whole place.

It was the ultimate "cease fire zone" of the multiverse and that's the part I loved best. :)
 

When I was 8 or so, I remember playing a videogame based on the Dark Sun setting. My brother and I found quite amusing to play as a humanoid Mantys. I can't remember much more except some desert and a town.

That was back in the time when Menzoberranzan and Al'Qadim were some of my favoriute games.

I'll wiki a bit and check what Planescape and Dark Sun are really about.
 

Amphimir Míriel said:
For me Planescape was defined by two things:

1- Sigil and the Lady of Pain

2- the "ambiance", mainly provided by the weird cant, the fluffy descriptions and (especially) Tony DiTerlizzi's art.


Its ok with me if they decide to redo Planescape faithfully (with the wheel), re-imagine it (Sigil as a dominion in the astral sea), or even mix it with Spelljammer... If they keep points 1 and 2, Im going to buy all three books!

While I personally agree with you, I expect we're going to get a "sterilised" version of [smallcaps]Planescape[/smallcaps] instead. Cant was, apparently, one of the most despised features of the setting (IIRC, from the pre-3e WotC D&D surveys), and it was recently mentioned somewhere that Tony diTerlizzi is probably too expensive for the WotC now that he's made a name for himself in the industry.
 

the real question is... with all the people that got to touch flip thru and read the book...

1. why were there no slow motion cameras there to get every page as it was flipped thru
2. why wasn't it stolen, scanned and uploaded to the internet by now?
 

Cam Banks said:
It's certainly one option. However, I think the current era offers the most for new gamers, with less chance of feeling that they are walking in the footsteps of the novel characters, and a greater chance of incorporating 4e concepts.
I honestly think Dragonlance should be given a nice bit of bed rest for a few years, game-wise. MWP deluged us with very good material; my shelf is *literally* bending under the weight of it all. The balance of crunch to fluff in those books guarantees they have a good life in them.

Still, I do like the '3 books per setting and we're out' approach, as long as they stand by it.
 

Cirex said:
When I was 8 or so, I remember playing a videogame based on the Dark Sun setting. My brother and I found quite amusing to play as a humanoid Mantys. I can't remember much more except some desert and a town.
Dark Sun: Shattered Lands! What a great game! Next to impossible to win but fun nevertheless ...
 

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