Chronic Alcoholic
First Post
I was thinking I could remake action points totally. I wanted to make it more relevant to the group.
The issue has been brought up before that it was more useful taking an extended rest after each encounter to regain the action point and dailies. I always felt action points were made to encourage players to keep on going.
Another problem is with giving away AP's for good roleplaying and such as I feel that might unbalance the amount of AP's.
I thought maybe I could split action points up. Maybe divide them by 3 so buying an extra action would cost 3 points. I might then also add other actions that cost less or more action points. I would have to remove the 1 action point per encounter rule and change the rate of gaining them.
I could say you start with 1 (maybe 2) after an extended rest and gain 1 after an encounter and 2 at milestones. This would make keep going instead of resting more interesting and also room for the DM to give away points as rewards.
Any ideas as to actions I could have and how many action points they should cost?
These are actions talked about in another thread
The issue has been brought up before that it was more useful taking an extended rest after each encounter to regain the action point and dailies. I always felt action points were made to encourage players to keep on going.
Another problem is with giving away AP's for good roleplaying and such as I feel that might unbalance the amount of AP's.
I thought maybe I could split action points up. Maybe divide them by 3 so buying an extra action would cost 3 points. I might then also add other actions that cost less or more action points. I would have to remove the 1 action point per encounter rule and change the rate of gaining them.
I could say you start with 1 (maybe 2) after an extended rest and gain 1 after an encounter and 2 at milestones. This would make keep going instead of resting more interesting and also room for the DM to give away points as rewards.
Any ideas as to actions I could have and how many action points they should cost?
These are actions talked about in another thread
- The default: spend an action point for an extra action (once per encounter).
- Spend an Action Point to allow a re-roll of a d20 for any purpose.
- Spend an Action Point to allow to re-activate a daily power. This is pretty powerful so if allowed it should probably be something that can only be done once.
- Spend an Action Point to get a healing surge back.