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New AD&D That I Did From My 80's Era Campaign


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Bud23

Villager
Great stuff Gene. A good creature when you need monsters, NPC's or characters to be riding dragon-like mounts without actually riding dragons. Also individually, a foe that a low level party could square off against. Dragonnel's , especially a Magnus with a evil knight mounted upon it, have a old-timey Chivalry & Sorcery feel to it. Being distinctly associated with the Pomarj (and Greyhawk) also tells volumes of how to use them in encounters.
Thanks for reminding me of this lost classic, and for your stats for the variants.
 


GENEWEIGEL

Explorer
The 9-21 damage range in the Magnus Dragonnel is a rather awkward dice range - 4d4+5 or d6+d8+7.

Is that meant to be there?
Its the same as the dragonnel plus 5

Regular dragonnel bite is 4-16 (4D4) so for the magnus dragonnel its +5 to give it the same "morphology" but giving it an "exceptional ability" of 24 damage possibility (under experience in DMG) singly without giving it any power like a breath weapon its just well known for its bite.

This is what happens when you don't add descriptive text but I wanted to keep it open enough. Technically, I was aiming for people to fill in the blanks. There is no reason that a magnus dragonnel can't have different breeds with a +1 to the 4D4 and a breath weapon of some kind but I wanted to keep it in the same vein without going too far. So bigger damage for an already big bite that affects experience by hitting the 24 damage possibility mark.
 


Bud23

Villager
Going to put a couple Dragonel's or one Magnus Dragonel in the adventure my AD&D players are in (a beefed up version of The Shattered Circle), there are some velociraptor type critters in the original , the Dragonel's will be a better fit for our campaign.
 
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Bud23

Villager
Gene, nice blog post on the runes from ToEE. It was a great use of the rune and glyphs from WoG. I think there were even a few more runes added in the 1998 Greyhawk Players Guide. At least one rune from the Folio edition (namely: "Irresistible, overpowering") changed a lot by the WoG boxed set.
Folio and boxed set both described the runes and glyphs as something found on ancient ruins, and warned that using them without caution was dangerous. The 1998 Greyhawk players guide describes these runes and glyphs as a pictoral analogy to Common, understandable by any language speaker, and doesn't make reference to danger of glyphs. But it's not written by the Savant-Sage!
 

GENEWEIGEL

Explorer
Gene, nice blog post on the runes from ToEE. It was a great use of the rune and glyphs from WoG. I think there were even a few more runes added in the 1998 Greyhawk Players Guide. At least one rune from the Folio edition (namely: "Irresistible, overpowering") changed a lot by the WoG boxed set.
Folio and boxed set both described the runes and glyphs as something found on ancient ruins, and warned that using them without caution was dangerous. The 1998 Greyhawk players guide describes these runes and glyphs as a pictoral analogy to Common, understandable by any language speaker, and doesn't make reference to danger of glyphs. But it's not written by the Savant-Sage!
I did a study chart to the 1980 versus the 1983 set here on the blog last year:

http://justkeeponrollin.blogspot.com/2016/11/portentuous-runes-and-glyphs-study.html
 



Bud23

Villager
Gene - the PC's in our campaign fought a Dragonel, and with a potion of heroism managed to survive. Soon thereafter they encountered a young Dragonel and some Dragonel hatchlings - another fierce fight. They subdued one of the hatchlings and took a couple Dragonel eggs (adventurer's never learn), the ranger thinking he could train them, another thinking they could sell them... The DM knowing that a Magnus Dragonel is on their trail, so long as they have the hatchling and eggs!
 
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