JohnSnow said:Aragorn going over a cliff in The Two Towers anyone? I know it wasn't in the books, but it makes for great drama in the film version. Did you find his survival "unrealistic?"
yes. Yes I did. Unrealistic and the worst sort of melodramatic palp. One of several inserted scenes in that script that actually worked against the grain of the story.
But back to D&D. A group RPG isn't the same as a movie. Different requirements and very different elements make it 'good'. Scripted hack melodrama isn't one of those things.
@phobos- here's the thing. By default, you can't interrogate your defeated enemies now. They're dead. Automagically dead. No prisoners, no interrogation, no trying to convince them to help you or change sides. Just dead. That helps contributes to the cardboard cutout feel.
Again, its failing to be believable.
This actually happened in one of Chris Perkins' games. The party was trapped in a room, snakes and nagas and poison everywhere, oh my! Everyone was down to single digit hit points and taking ongoing damage. My warlord's turn came up, she took damage and fell over...and I rolled a 20 on the saving throw. That was just enough to stand rearguard as the rest of the party got the doors open and escaped. If I hadn't rolled that 20, the others wouldn't have been able to work on the door and I'm fairly sure we would have had more than one casualty. So yeah, it was wicked cool gnarly.
Ouch. Between the automatic poison damage and the '20 saved us all', this sounds more bad than good. I'd much rather see something about 'So and so's ability or clever idea saved us all' than 'a single die roll determined our fate'.
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