Toryx said:I guess my point, which was rather poorly made now that I think about it, is that I don't like to be in fight after fight with mindless automatons. I like the enemies to be more developed than that, and even if the majority of the monsters are cannon fodder for the leader, at least someone in that battle is going to be more than a damage dealing cardboard figure waiting to get killed so the pcs can get their experience points.
To me, giving all the npcs and monsters death at 0 automatically consigns them to the cardboard figures. But then, maybe I'm just not playing the same game as everyone else.
So after every post of yours that I read I went back and checked the article to make sure what I thought I understood was ,well for lack of a better term, what I thought I understood. Here is the pertinent text (in my humble or not so humble opinion)
article said:Monsters don’t need or use this system unless the DM has special reason to do so. A monster at 0 hp is dead, and you don’t have to worry about wandering around the battlefield stabbing all your unconscious foes. (I’m sure my table isn’t the only place that happens.) We’ve talked elsewhere about some of the bogus parallelism that can lead to bad game design—such as all monsters having to follow character creation rules, even though they’re supposed to be foes to kill, not player characters—this is just another example of the game escaping that trap. Sure, a DM can decide for dramatic reasons that a notable NPC or monster might linger on after being defeated. Maybe a dying enemy survives to deliver a final warning or curse before expiring, or at the end of a fight the PCs discover a bloody trail leading away from where the evil warlock fell, but those will be significant, story-based exceptions to the norm.
Bolded emphasis mine
So if there is a significant NPC (not even the big bad maybe a henchman who needs to survive to get info to the big bad, or some street thug who has friends or will get friends and become an ongoing plot device) then this new system can work to your advantage. especially once the PCs learn they no longer need to waste time slitting throats. The npc you want to save made 100 10-19s in a row and the party didn't wait to see if he got up they just assumed he was dead.. or he rolled a 20, sensed they were still there and stayed down, or slithered off while they were cleaning up the mooks.