Raith5
Adventurer
JohnSnow said:In any heroic narrative, the heroes of the story operate under "completely different rules" than the rest of the characters in it. If you're not comfortable with that, may I suggest that a different rules system, such as Warhammer, might be more to your taste.
I don't understand the theory that says "I only want my character to be a hero (i.e. exceptionally lucky) if I the player am also lucky." Bob the brute could survive the fall if he rolls low on his hit point damage. With Mike the PC, we just have rules that give him a certain amount of "script immunity" so that the player doesn't have to rely entirely on luck for his character's survival.?"
Well said. But while I appreciate what you are saying, I cant help but fear the "different rules" are too advantageous to the PC hero and actually (in a way) demean what it means to be a hero.
I would rather special rules (via feats or action points for example) that enable choices. Advantages for heroes to do extra crit dam with magic weapons or have extra benefits when below 0, make the game easier for PCs but dont actually allow heroic choices to me made.
We wont know till all the rules are known but I do have a small fear that the designers may have gone to far on these types of rules.