Lonely Tylenol
First Post
You know what I always thought was funny about cure light wounds? It doesn't.Celebrim said:I for one have never been disappointed to feed a mortally wounded character a potion of cure light wounds, and find that they don't immediately leap to thier feet. I always figured that they were for curing light wounds.
You're a 2nd level fighter. You are fighting another 2nd level fighter. You are stabbed in the arm by a sword. You sustain a light (5 hp) wound. You drink your CLW potion and get back 5 hp.
You're a 20th level fighter. You are fighting another 20th level fighter. You are stabbed in the arm by a sword. You sustain a light (40 hp) wound. You drink your CLW potion and get back 5 hp.
The wound is identical. The magnitude of total HP is (arguably, although I pulled the numbers out of my butt) identical. Assuming a character's HP represents their ability to soak/avoid damage, they should be injured to a similar degree. The stronger you are, the better at avoiding damage you are, the tougher you are, the less you benefit from healing magic.