Corinth said:
That's the problem. The GM should be held to the same standard as the other players at the table. It's one of the biggest turn-offs for outsiders because it's seen as sanctioned cheating; the solution isn't to make special cases for the GM, but to make the standard ruleset universally fair and elegant. It's not like it hasn't been done.
But it's not a problem unless the DM is trying to "win" against the players.
A correction to my previous post. A DM is
not a player. He/she is a referee, a rules-interpreter, a set designer, a moderater of events, a guide for the players, a game-world builder.
A player has none of these powers. A player is concerned about how their avatar --the PC-- interacts with the world. That's it. Nothing else.
A DM is responsible for everything else.
Because of their limited interaction, a player has a vested interest in the longevity of their PC. It is their way of playing the game. When the PC dies, they can no longer affect the game.
They are no longer playing the game. The loss of a PC ends the player's involvement,
until the DM says "You can bring in a new character now."
Kill a DM-NPC and guess what?
The DM is still playing.
To suggest that these two should follow exactly the same rule set --which is to suggest the two are playing the same kind of game-- seems to me a weird way of looking at the game.
Common rules where interaction between PC an NPC is necessary so everyone knows what to expect... but make no mistake: this is a
serious difference between the game needs of a player and the game needs of the DM.