Lab_Monkey
First Post
Wolfspider said:So much for getting rid of the so-called Christmas tree effect....
I agree. The number of items on the 11th level character is... well, very Christmas tree like.
I'm very happy that they've cut down the number of stat/natural armor/deflection/etc. bonus items. Having only 3 such items per character is very reasonable. Still, I would have preferred they cut the item:character ratio down even more severely.
I guess I shouldn't be surprised though- finding new magic items is fun for players. Even if you find only an item or two per session, that adds up quickly over the course of a long running campaign.
I will probably end up awarding a few multi-power legacy items and cutting down on the number of slotted items per character for my 4e campaign.