Wulf Ratbane said:
You do realize that you've essentially stated that no DM in his right mind would play 3e.
Because this is the most significant flaw with 3e when it comes to magic items: Item Creation and the ability to trade in magic items.
this is my biggest grief with 3.x
a lot of players i played with began with baldurs gate always expected magic item shops to be everywhere. I was used to magical items beeing rare.
The problem in 3.x is exactly, that I could not easily restrict accessibility because gold + xp = magical item. (No ingredients or manual needed). And without defensive items the math didn´t work at all.
Wulf Ratbane said:
And this is the problem with the Big Six. Not that they ever existed in 3e, simply that the designers did not anticipate (for whatever reason) that players would zero in on those six items as the best possible place to focus their resources. It was not anticipated that players would all have the Big Six constantly enchanted to a bonus appropriate for their level.
actually every high level NSC in the DMG 3.0 had those items. not all of them, but 2 or 3 of them. The Problem of the big six is, that they are good in all situations!
Wulf Ratbane said:
The Big Six in brutally efficient combination broke the 3e math, and it was Item Creation and the trade in magic items that got them there.
yes, and they are out of 4e
Wulf Ratbane said:
I remain highly skeptical that the math is "fixed," despite only having three "+" items. The example we saw showed some +2 items in the hands of 9th level character, and everyone says, "Oh, sure, that makes sense. I could live without a +2 bonus. A character with no items can hang with a character with items."
no, having a +2 armor vs +0 armor can be as much as a 67% damage reduction (criticals not factored in) so that armor is important for the fighters, but if this is the case, the exact same fighter without that armor would only have been hit by 18+
So this armor makes a very good fighter nearly invincible. But for a bad fighter the bonus is not that great.
Wulf Ratbane said:
What of the +5 items? It doesn't much matter what you do with the math, a +5 bonus on a 1d20 is not irrelevant to the outcome.
If one fighter has a +5 sword and +5 armor and the other does not, the math is not fixed.
if you are the only one in the world posessing a sword of that greatness, it should better give you an edge over the rest. otherwise a +5 sword would be senseless. The important fact is, that all other characters can have a fair fight if noone else has magical items, and the one having such a great weapon can really shine.
Wulf Ratbane said:
It seems to me that the game is "fixed" only in the sense that the DM could have a campaign with magic items or without, and it's equally balanced-- but that's mostly true of 3e already. "Everyone sucks!" is certainly balanced-- the math works just fine.
no, even a lvl 20 fighter can easily be hit by a lvl 1 commoner. (not considering combat expertise and fighting defensively and that hp represent dodging in a certain way)
You actually should be able to hit him, but not if he is aware of you. Defense and BAB should go up, and 1/2 per level seems exactly right to me. (look at gleemax, i expected this before R&C came out)
Wulf Ratbane said:
It certainly doesn't appear to be the case that within a given 4e campaign, two different characters could have a different baseline of gear and the "math still works."
no, but that actually should not work. look at any war. Those sides with better equippment mostly won. But then there were always some battles, where the underequipped won because of other circumstances. There is a point in 3.x, where that is no longer true.
You had to be constantly restricting the availability of magical items to the players. Sometimes you could only help yourself by ruling, that most players just don´t know such items exist, but having a bard and a mage with reasonable knowledge skills in the group makes this a bit hard to believe...
And to make it clear: secondary items also should have an impact on encounters, but they should not make all encounters equally easy. "Gearing up" and "buffing" IS a viable option, but it should not be the standard for every encounter. Only on the most important quests!