New article Design and Development Article on Magic Item Slots

SkidAce

Legend
Supporter
So Frodo must have been 11th level? (SORRY, I re-read the article and see that it was "explained", gut reaction I guess, normally I am much more level headed)

Still not fond of level restrictions on items. It appears to "gamist" for my flavor. I hear the explanation "character not powerfull enough to unlock the magical properties", but it does not sit well. Maybe some items are special but all of them?

I think my basic issue is it breaks my suspension...etc. Would't a magical class be more powerful sooner than a martial class and be able to wear the ring sooner?

sorry again...

/end rant
/drink beer
 
Last edited:

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Rokes

First Post
Brother MacLaren said:
I'd rather see magic items not be for sale.

Same here, but short of a new setting, this is a house-rule only domain.

These magic item rules seem like they spent a whopping 4 hours to develop... :mad:
 




frankthedm

First Post
Rokes said:
(Although if the rules are based on them assuming a 9th level character has +2 armor, it'll take a bit more tweaking...)
Not really. Boost class based defence factored on when each plus is supposed to show up.

A problem with 3E was wotc was usually not clear when a PC was expected to have which plus. A +2 weapon cost only slighty more than a +3 armor so which should the PC buy first? The weapon will be more fun, but you gotta live to get the loot.
 

Slander

Explorer
3 required combat slots, 6/8 optional fun slots, limited stat boosters. Far more manageable. Color me happy.

The ring limitation does seem a little bizarre, but it's not a serious enough problem that it'll bug me.
 



Rokes

First Post
frankthedm said:
Not really. Boost class based defence factored on when each plus is supposed to show up.

A problem with 3E was wotc was usually not clear when a PC was expected to have which plus. A +2 weapon cost only slightly more than a +3 armor so which should the PC buy first? The weapon will be more fun, but you gotta live to get the loot.

Yes, if they go as far as to spell it all out, that'd be great! I was referring to it being a bit more work than if there weren't any dependencies. And by that I mean, no bonuses to anything, anywhere. Items should do cool and unique things, not just raise your AC.
 

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