Dragonblade said:They explain that in the article. Read it again.
I read it again and edited my post. My bad.
Still don't like it.
Dragonblade said:They explain that in the article. Read it again.
Wormwood said:Nope. The One Ring, being an Artifact, wasn't constrained by the magic item rules.
As the article pointed out.
UngeheuerLich said:from what we are told, although changes seem not so great, the math has changed in such a way, that magical items are not NEEDED to survive. Losing +2 AC from armor at LVL 11 is nothing compared to the loss of +around 10 armor (armor, shield enhancement, dex increases, no natural armor and no rings). This IS a huge change.
The math is completely different than before. Thats no minor change at all, and it holds to the roots of DnD.
The ranger also goes back to the roots of TWF (ADnD 2nd edition)
rings not available at lower levels... there was so many level dependent stuff out there, openly (scrolls, spells) and indirect (expensive items)
And as I said, you can just ignore such a rule. The same is true for cloaks and neck. and also shields and bracers.
frankthedm said:I did not expect it all to go away, but this is still more than I wanted to see,Oh, I am pissed about this. Level restrictions on items is a pet peeve of mine in electronic games.
related...
http://www.vgcats.com/comics/?strip_id=215
Dragonblade said:I swear, some of you people have the most ridiculous expectations.
HeavenShallBurn said:Depends when I see level limited magic items all it does is remind me of frustrating CRPGs.