nedjer
Adventurer
Couple of weeks ago I had a nice quiet thread about clone Tainted over in Ads and Promos. (Broadly speaking, a S&W variant with much world-building fluff). Everything then hit a slight delay after breaking more ribs than is healthy.
Following the changes here it looks like this is now where to go. The same stage as recent retros, which have 'enjoyed' some, eh, entertaining debate. So, I'll just leave the blurb on the website.
Also leave the drivethruRPG link out, as I haven't posted enough sample content for anyone to get a decent try before you buy beyond the basic preview - that's for tomorrow. (Though the RPG content at Thistle Games is a pretty good guide).
Instead, might as well get on with fessing-up to the crimes I've committed in the name of rules light/ OSR and ask pardon:
chunks of blatant player choice propaganda
referee as a steady hand on the tiller
some well swingy monster sub-classes
every class can do something cool
unusual types of monster variant powers
kind of optional morality
loose framework for XP for going out and doing stuff
a fair bit on making players nervous
much top-down campaign design fluff
One thing I didn't do was use sections of Matt's Finch's S&W text without permission. (Matt has no involvement in the work itself).
So, does just the prospect of the above horrify? Or are there a few up for trying out such OSR fare - though not necessarily through Tainted?
Following the changes here it looks like this is now where to go. The same stage as recent retros, which have 'enjoyed' some, eh, entertaining debate. So, I'll just leave the blurb on the website.
Also leave the drivethruRPG link out, as I haven't posted enough sample content for anyone to get a decent try before you buy beyond the basic preview - that's for tomorrow. (Though the RPG content at Thistle Games is a pretty good guide).
Instead, might as well get on with fessing-up to the crimes I've committed in the name of rules light/ OSR and ask pardon:
chunks of blatant player choice propaganda
referee as a steady hand on the tiller
some well swingy monster sub-classes
every class can do something cool
unusual types of monster variant powers
kind of optional morality
loose framework for XP for going out and doing stuff
a fair bit on making players nervous
much top-down campaign design fluff
One thing I didn't do was use sections of Matt's Finch's S&W text without permission. (Matt has no involvement in the work itself).
So, does just the prospect of the above horrify? Or are there a few up for trying out such OSR fare - though not necessarily through Tainted?
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