Flatus Maximus
First Post
It appears that you based this on the Complete Rules version of S&W (which I have only just recently discovered; as opposed to the White Box rules or the Core Rules versions, with which I am familiar). I posted this over on the S&W forum, but I'll post it here, too, for anyone interested in Tainted.
In the Complete Rules it is stated that a +1 to hit (given when two-weapon fighting) is better than a +1 to damage (given when two-handed weapon fighting). In fact, the two-weapon fighter may only gain the +1 to hit bonus on round in which initiative is won.
On the contrary, a +1 to hit is rarely better than a +1 to damage (c.f. 3ed Power Attack for an extreme counter-example). Here's the math, in case you are interested.
If P = probability to hit and D = expected damage, then a +1 to hit is "better" (more damage on average) than a +1 to damage whenever: (P + 0.05)*D > P*(D + 1). Simplification yields: 0.05*D > P. Plugging in D = 2.5 (d4) or 3.5 (d6) results in 0.125 > P or 0.175 > P, respectively. If these are the odds of the Fighter hitting, it's probably time to run.
For another comparison, let's compare the two-weapon Fighter using two daggers (d4, so D = 2.5) with the two-handed Fighter using a bastard sword (d8, so D=4.5). (Note: I didn't find any mention about how to handle two-weapon fighting if the damage dice are different, so to simplify I'll assume they are the same.) The inequality above becomes: (P + 0.05)*2.5 > P*(4.5 + 1), which yields 0.125/3 > P. Because of the discrete nature of the probabilities generated with a d20 roll, this will only be satisfied if P = 0!
With all that said, there's nothing wrong with the rules as stated, just the given justification for the implementation.
In the Complete Rules it is stated that a +1 to hit (given when two-weapon fighting) is better than a +1 to damage (given when two-handed weapon fighting). In fact, the two-weapon fighter may only gain the +1 to hit bonus on round in which initiative is won.
On the contrary, a +1 to hit is rarely better than a +1 to damage (c.f. 3ed Power Attack for an extreme counter-example). Here's the math, in case you are interested.
If P = probability to hit and D = expected damage, then a +1 to hit is "better" (more damage on average) than a +1 to damage whenever: (P + 0.05)*D > P*(D + 1). Simplification yields: 0.05*D > P. Plugging in D = 2.5 (d4) or 3.5 (d6) results in 0.125 > P or 0.175 > P, respectively. If these are the odds of the Fighter hitting, it's probably time to run.
For another comparison, let's compare the two-weapon Fighter using two daggers (d4, so D = 2.5) with the two-handed Fighter using a bastard sword (d8, so D=4.5). (Note: I didn't find any mention about how to handle two-weapon fighting if the damage dice are different, so to simplify I'll assume they are the same.) The inequality above becomes: (P + 0.05)*2.5 > P*(4.5 + 1), which yields 0.125/3 > P. Because of the discrete nature of the probabilities generated with a d20 roll, this will only be satisfied if P = 0!
With all that said, there's nothing wrong with the rules as stated, just the given justification for the implementation.