Jarval
Explorer
The priest is basically a non-martial version of the cleric. They lose proficiency with armour and have a d4 for hit points in exchange for a larger number of spells per day. That's all I've got at the moment, but I'd like to have something a little more unique. Any ideas for other abilities?
PRIEST
As the PHB description of the cleric, with the following changes.
Hit Die: d4.
Skill Points: 4 + Int modifier each level.
Armor and Weapon Proficiency: Priests are proficient with all simple weapons. They are not proficient with any type of armor, nor with shields.
TABLE: The priest
Base Fort Ref Will
Level Attack Bonus Save Save Save Special
----- ------------ ---- ---- ---- -------
1 +0 +0 +0 +2 Turn or rebuke undead
2 +1 +0 +0 +3
3 +1 +1 +1 +3
4 +2 +1 +1 +4
5 +2 +1 +1 +4
6 +3 +2 +2 +5
7 +3 +2 +2 +5
8 +4 +2 +2 +6
9 +4 +3 +3 +6
10 +5 +3 +3 +7
11 +5 +3 +3 +7
12 +6/+1 +4 +4 +8
13 +6/+1 +4 +4 +8
14 +7/+2 +4 +4 +9
15 +7/+2 +5 +5 +9
16 +8/+3 +5 +5 +10
17 +8/+3 +5 +5 +10
18 +9/+4 +6 +6 +11
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12
TABLE: Priest Spells Per Day
------------------ Spells per Day*---------------------
Level 0 1 2 3 4 5 6 7 8 9
----- - - - - - - - - - -
1 3 2+1 - - - - - - - -
2 4 3+1 - - - - - - - -
3 4 3+1 2+1 - - - - - - -
4 5 4+2 3+1 - - - - - - -
5 5 4+2 3+1 2+1 - - - - - -
6 5 4+2 4+2 3+1 - - - - - -
7 6 5+2 4+2 3+1 2+1 - - - - -
8 6 5+2 4+2 4+2 3+1 - - - - -
9 6 5+2 5+2 4+2 3+1 2+1 - - - -
10 6 5+2 5+2 4+2 4+2 3+1 - - - -
11 6 6+2 5+2 5+2 4+2 3+1 2+1 - - -
12 6 6+2 5+2 5+2 4+2 4+2 3+1 - - -
13 6 6+2 6+2 5+2 5+2 4+2 3+1 2+1 - -
14 6 6+2 6+2 5+2 5+2 4+2 4+2 3+1 - -
15 6 6+2 6+2 6+2 5+2 5+2 4+2 3+1 2+1 -
16 6 6+2 6+2 6+2 5+2 5+2 4+2 4+2 3+1 -
17 6 6+2 6+2 6+2 6+2 5+2 5+2 4+2 3+1 2+1
18 6 6+2 6+2 6+2 6+2 5+2 5+2 4+2 4+2 3+1
19 6 6+2 6+2 6+2 6+2 6+2 5+2 5+2 4+2 4+1
20 6 6+2 6+2 6+2 6+2 6+2 5+2 5+2 5+2 5+2
(Edit: Sorry the formating is a bit off. IIRC, you can't make tables with vB code, and HTML is still switched off.)
(Edit: Droped good Fort save. Changed Skill Points to 4 per level.)
PRIEST
As the PHB description of the cleric, with the following changes.
Hit Die: d4.
Skill Points: 4 + Int modifier each level.
Armor and Weapon Proficiency: Priests are proficient with all simple weapons. They are not proficient with any type of armor, nor with shields.
TABLE: The priest
Base Fort Ref Will
Level Attack Bonus Save Save Save Special
----- ------------ ---- ---- ---- -------
1 +0 +0 +0 +2 Turn or rebuke undead
2 +1 +0 +0 +3
3 +1 +1 +1 +3
4 +2 +1 +1 +4
5 +2 +1 +1 +4
6 +3 +2 +2 +5
7 +3 +2 +2 +5
8 +4 +2 +2 +6
9 +4 +3 +3 +6
10 +5 +3 +3 +7
11 +5 +3 +3 +7
12 +6/+1 +4 +4 +8
13 +6/+1 +4 +4 +8
14 +7/+2 +4 +4 +9
15 +7/+2 +5 +5 +9
16 +8/+3 +5 +5 +10
17 +8/+3 +5 +5 +10
18 +9/+4 +6 +6 +11
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12
TABLE: Priest Spells Per Day
------------------ Spells per Day*---------------------
Level 0 1 2 3 4 5 6 7 8 9
----- - - - - - - - - - -
1 3 2+1 - - - - - - - -
2 4 3+1 - - - - - - - -
3 4 3+1 2+1 - - - - - - -
4 5 4+2 3+1 - - - - - - -
5 5 4+2 3+1 2+1 - - - - - -
6 5 4+2 4+2 3+1 - - - - - -
7 6 5+2 4+2 3+1 2+1 - - - - -
8 6 5+2 4+2 4+2 3+1 - - - - -
9 6 5+2 5+2 4+2 3+1 2+1 - - - -
10 6 5+2 5+2 4+2 4+2 3+1 - - - -
11 6 6+2 5+2 5+2 4+2 3+1 2+1 - - -
12 6 6+2 5+2 5+2 4+2 4+2 3+1 - - -
13 6 6+2 6+2 5+2 5+2 4+2 3+1 2+1 - -
14 6 6+2 6+2 5+2 5+2 4+2 4+2 3+1 - -
15 6 6+2 6+2 6+2 5+2 5+2 4+2 3+1 2+1 -
16 6 6+2 6+2 6+2 5+2 5+2 4+2 4+2 3+1 -
17 6 6+2 6+2 6+2 6+2 5+2 5+2 4+2 3+1 2+1
18 6 6+2 6+2 6+2 6+2 5+2 5+2 4+2 4+2 3+1
19 6 6+2 6+2 6+2 6+2 6+2 5+2 5+2 4+2 4+1
20 6 6+2 6+2 6+2 6+2 6+2 5+2 5+2 5+2 5+2
(Edit: Sorry the formating is a bit off. IIRC, you can't make tables with vB code, and HTML is still switched off.)
(Edit: Droped good Fort save. Changed Skill Points to 4 per level.)
Last edited: