Clint_L
Legend
I'm interested to see how this plays out. My gut reaction is...I like that a player might make a non-"optimal" (white room) choice due to an emerging situation. I think this actually makes more sense from a character development perspective, and could add drama.I've never used this method in D&D, but I've used it in games like Chronicles of Darkness, Exalted, and Scion where you have some amount of XP set aside and the players can spend them mid-session. I think it's a really fun idea that had mostly positive results in the games where I allowed it! There were a few considerations though:
1. There was some joking about Shonen Protagonists when used to "power-up" in the middle of combat.
2. Increasing in power during critical situations does tend to bias choices slightly towards ones that help you survive.
Again, I have to see how this feels when we actually do it ourselves. My players (home game) are very RP-focused, so I am betting it will be good. But I might turn out to be totally wrong. Wouldn't be the first time!3. There is a possibility a player might feel "pushed" to level up in a critical situation when they hoped to save it.
This is my hope.Most of those considerations are addressed by just being chill adults, but it was worth telling the players to not feel pressured, and that they were free to level up however they wanted. Definitely more fun than cons in my book either way.


