Alcareru
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What about Dragonslayer? The 80's rule!s/LaSH said:Dragons in the cinema suck.
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What about Dragonslayer? The 80's rule!s/LaSH said:Dragons in the cinema suck.
Before my time. I must therefore seek out this 'Dragonslayer' and observe it, for I am indeed a slave to dragons.Alcareru said:What about Dragonslayer? The 80's rule!
I think the effects hold up rather well. The dragon, IIRC, is pretty well done. Some matte shots might seem a bit rough (because they didn't have CGI then), but the stop-action and puppetry are fantastic. I really like this movie. It's much better than any recent dragon-based movie has been.ssampier said:dragonslayer is neat film. Sure the special-effects aren't modern, but the acting is good. It's one of the few fantasy films I can stomach.
ssampier said:dragonslayer is neat film. Sure the special-effects aren't modern, but the acting is good. It's one of the few fantasy films I can stomach.
Huh? The SSI games weren't all perfect, but many of the early 90s ones are considered classics. Eye of the Beholder is literally the one thing that got me into tabletop RPGs that many years ago.Alcareru said:Look back to the 90's and computer rpgs. After years of terrible games,TSR got Black Isle and Bioware to do games.
True dat.barsoomcore said:Yeah Dragonslayer rocks...the dragon is AWESOME.
You're pretty close, except for the CG effects. Go-motion was first developed in 1979 by Phil Tippett for the tauntauns in The Empire Strikes Back but CG creatures weren't done until 1993's Jurassic Park, unless you count the water tentacle in 1989's The Abyss. The first morphing effects were seen in Willow in 1987, but creatures were all guys-in-suits, composited puppets or stop/go-motion until Jurassic's dinos.barsoomcore said:It's an interesting story, the effects work in that movie. Dragonslayer was one of ILM's first non-Lucas projects, I believe, and they built the dragon effect around a technique that was called "Go-Motion" (in contrast to "Stop-Motion", natch) -- in which tiny stepping motors pulled the model an infinitesimal amount WHILE each frame was exposed, thus creating an image ever so slightly blurred and eliminating the "jerky" look stop-motion always has. The scenes of the dragon crawling up from its lair are eerie in the realism they portray.
Go-Motion was, I think, used with the initial version of the Rancor in Jedi, and also the bicycling kids in E.T. but by that time CGI-based effects were taking over, and they were so much cheaper and quicker to do that Go-Motion pretty much fell by the wayside.