D&D 5E New D&D Next Playtest package is up (19/9/2013) [merged threads]

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RevTurkey

Guest
Long time since I saw that film...good.

:D yes I see what you mean! This is the future...everything in D&D as skills...
 

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Warbringer

Explorer
Another solution could be to untie the proficiencies a class give you from 1st level. Make them Base Features that only a starting PC gets. If you multiclass into a class you get their 1st level class abilities, but not their base features. You have the opportunity to cover proficiencies you want the class to have through your background (again, assuming that the backgrounds expand to offer weapon and armor proficiencies).
Agreed, that was basically my point in post #302, but you said it better :)
 

Li Shenron

Legend
Does spreading proficiencies out to 2 levels solve the problem?
How many levels do you feel would make proficiencies equal?

Well I can't say for sure, but as I wrote before, I would be fine with proficiencies rounding up at level 3, where the apprentice tier is over.

With the current level advancement suggested (~standard) speed, character levels 1 and 2 are over quickly, in a matter of 1-2 sessions each.

That's however not what happens for class levels 1 and 2, if you take a second class. So while that Fighter player only has to wait maybe 2-3 evenings for full proficiencies, the player who dips into Fighter will have to wait much longer than that even if it's always 2 class levels, because once your total level is beyond the apprentice tier IIRC it will take probably ~4 sessions for each level up.

Of course if your groups doesn't use standard advancement, then it's all moot...
 

Tovec

Explorer
This seems like where having a level 0 would be immensely helpful.

Level 0 of a class gets certain benefits. Then takes levels 1-20 of the class.
Level 0 of another class gets others. Then takes levels 1-20 of the other class.

Then at level 1, or 6, or any level, when the guy from the first class decides he wants to take levels in the second class, he starts the level 1 benefits - not getting the level 0 stuff but still not losing any of the class crunchiness that is WANTED to give him either.
 

Squidmaster

First Post
What if you were only allowed to choose a subclass from one of your classes? Than the subclasses could be reworked slightly to account for these problems.
 

Mistwell

Crusty Old Meatwad (he/him)
Well I can't say for sure, but as I wrote before, I would be fine with proficiencies rounding up at level 3, where the apprentice tier is over.

With the current level advancement suggested (~standard) speed, character levels 1 and 2 are over quickly, in a matter of 1-2 sessions each.

I keep hearing this.

It's not true, in my experience, and in the numerous play reports I've read unless the DMs simply fiated over the XP requirements and advanced at the end of a session without calculating XP.

So I gotta ask...have you played those levels and found it to be the case, or are you going off theory on that and what you heard and the supposed intent?
 

It's not true, in my experience, and in the numerous play reports I've read unless the DMs simply fiated over the XP requirements and advanced at the end of a session without calculating XP.

Aside: I wonder if it would extend the "sweet spot" a bit, and support those who want to rush through early levels, if I just chucked XP and tied a level to number of sessions. For example you'd be level 1 for 1 session, level 2 for 2 sessions, level 3 for 3 sessions, etc ...
 

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