Maxperson
Morkus from Orkus
Low and wide must be dwarf magicHuh. What does that mean, I’ve never heard of wide magic before.

Low and wide must be dwarf magicHuh. What does that mean, I’ve never heard of wide magic before.
I picked Forgotten Realms, Planescape and Dark Sun. I'd have liked to include Spelljammer and Al Qadim.I did too. My other two choices were Dark Sun and Ravenloft (although not the current version). I would have liked to have included Al Qadim, Greyhawk, and Mystara/Known World (due to the Gazeteers)
so lower magic application a pre magic industrial revolution eberron?Makes sense. I suppose I’m a fan of “wide” magic then, as that describes my preferred approach to magic in D&D. Though, I dunno, things like magic trains and airships still seem “high” to me.
I don’t see it. “I like how the widespread use of magic affects the world” doesn’t sound like it’s describing why someone likes a low magic world to me. A wide magic one, perhaps.
I mean, it’s definitely a novel use of the terms, but it’s pretty intuitive and potentially more useful than just high and low. Having height refer to the power of magic within the setting and width refer to how widespread magic is, you can describe the presence of magic in a setting with more precision than you could with just high and low. And under that definition, I’d say I’m a fan of very low, very wide magic.
Setting | Magic Power | Magic Frequency | Magic Versatility |
---|---|---|---|
Greyhawk | High | Low | High |
Eberron | Low | High | High |
Dark Sun | Low | Low | High |
Avatar | High | High | Low |
Warcraft | Low | High | Low |
Forgotten Realms | High | High | High |
Relative to many fantasy settings and especially D&D ones, Warcraft is low power. You barely get past the D&D equivalent of 5th level spells without an artifact, a patron, or combined forces. And that itself is rare. And their magic (like 99.9% MMOs) is super narrow in scope for an individual.Warcraft has low magic power? Sense when? 1994?
I think you downplay how big Dragonlance was back in the day.
In the past, they just had open-ended comment fields for the favorite Setting question: these felt like an attempt to distill the key aspects of previous feedback and see if they float with the fanbase.
I'm not sure if I agree with your assessment of Warcraft, but I'm also not sure if I want to spend the next few pages arguing about it either. Though it may be better if I were to suggest simply removing the non-D&D settings from the compared set so that D&D settings are compared with other D&D settings in regards to their magic.Relative to many fantasy settings and especially D&D ones, Warcraft is low power. You barely get past the D&D equivalent of 5th level spells without an artifact, a patron, or combined forces. And that itself is rare. And their magic (like 99.9% MMOs) is super narrow in scope for an individual.
There is just a LOT of casters in Warcraft.
The characters are just super durable.
Both the lightning rail and airships are recent developments. The airship is within like the last ten years and airship within the last decade with the timeline even noting when a few major cities were connected like how it might shortly adter/still during the us buildout of the transcontinental railroad. Yes they exist, but they are not common .Makes sense. I suppose I’m a fan of “wide” magic then, as that describes my preferred approach to magic in D&D. Though, I dunno, things like magic trains and airships still seem “high” to me.
I don’t see it. “I like how the widespread use of magic affects the world” doesn’t sound like it’s describing why someone likes a low magic world to me. A wide magic one, perhaps.