New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed

Perkins and Crawford are both working on campaign-focused projects.
1753981247533.png


Daggerheart has ambitious plans for the upcoming months, with several major partnerships announced and a new Kickstarter planned for later this year. Today, Darrington Press announced that it would be Kickstarting Class Packs for Daggerheart, a class-based product that contains everything you need to play a specific class. The 76-card packs contain ancestry cards, community cards, subclass cards, and all cards from each of a class's two domains. Also included for Kickstarter backers is a digital PDF of the Daggerheart Core Rulebook.

Also announced were several new collaborations and campaign expansions from the game. A campaign frame focused of romantasy will be released in 2026, focused on the Exandria in-world book Tusk Love. Also announced were collaborations with Legends of Avantris, Dungeons and Daddies, and Bonus Action, all of whom will produce Actual Plays using Daggerheart as a game system.

Darrington Press also announced that Jeremy Crawford, Chris Perkins, and Twogether Studios are all working on new campaign products for the game. Crawford is leading the design of a "devilishly scary" campaign setting (which will be fully fleshed out unlike a campaign frame), while Perkins is building a series of adventures that will span multiple campaign frames and connect into a larger arc. Details about Keith Baker and Jenn Ellis's world was not revealed, but it would feature new player options as part of the "brand-new world."
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

Yes. And you get the core rulebook as a PDF.
Only for the KS, I think. In future it won’t.

Still they need to have cards available outside the core in some way. I don’t particularly like this format, just out all the cards in a box, but I get they may be thinking about being able to sell enough of them to take it worth while.

I think things like this dampen the character creation sub game
 

log in or register to remove this ad

I don't know how I feel about adventures being written for Daggerheart. It seems antithetical to the core engine that they created.
Yeah. I'm kinda the same. The core is all about centering the PCs and making the story theirs along with heavy use of collaborative worldbuilding. Not sure how that works with typical adventures. Maybe they'll surprise us with something like modular hooks and villains.
Only for the KS, I think. In future it won’t.
Exactly. A $30 PDF plus $15 card pack for one class. Buy a second pack and you're at the core set price. Players using the SRD, sure.
Still they need to have cards available outside the core in some way. I don’t particularly like this format, just out all the cards in a box, but I get they may be thinking about being able to sell enough of them to take it worth while.
Right? One box with everything makes more sense for players. Selling the cards in pieces is a business move.
I think things like this dampen the character creation sub game
Same.
 



I don't know how I feel about adventures being written for Daggerheart. It seems antithetical to the core engine that they created.

Depends on how they're implemented. Something like a Pathfinder adventure path or a lot of DnD modules would be ... too prescriptive and yes, not quite right for Daggerheart.

But I could see some pre-made encounters, villain countdown clocks and a light structure to better help a DM get going as a solid adventure.
 






Pets & Sidekicks

Related Articles

Remove ads

Pets & Sidekicks

Remove ads

Top