New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed

Perkins and Crawford are both working on campaign-focused projects.
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Daggerheart has ambitious plans for the upcoming months, with several major partnerships announced and a new Kickstarter planned for later this year. Today, Darrington Press announced that it would be Kickstarting Class Packs for Daggerheart, a class-based product that contains everything you need to play a specific class. The 76-card packs contain ancestry cards, community cards, subclass cards, and all cards from each of a class's two domains. Also included for Kickstarter backers is a digital PDF of the Daggerheart Core Rulebook.

Also announced were several new collaborations and campaign expansions from the game. A campaign frame focused of romantasy will be released in 2026, focused on the Exandria in-world book Tusk Love. Also announced were collaborations with Legends of Avantris, Dungeons and Daddies, and Bonus Action, all of whom will produce Actual Plays using Daggerheart as a game system.

Darrington Press also announced that Jeremy Crawford, Chris Perkins, and Twogether Studios are all working on new campaign products for the game. Crawford is leading the design of a "devilishly scary" campaign setting (which will be fully fleshed out unlike a campaign frame), while Perkins is building a series of adventures that will span multiple campaign frames and connect into a larger arc. Details about Keith Baker and Jenn Ellis's world was not revealed, but it would feature new player options as part of the "brand-new world."
 

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Christian Hoffer

Christian Hoffer

Today, Darrington Press announced that it would be Kickstarting Class Packs for Daggerheart, a class-based product that contains everything you need to play a specific class. The 76-card packs contain ancestry cards, community cards, subclass cards, and all cards from each of a class's two domains.

Gotta catch 'em all.
 

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Not a fan of the cards being crowdfunded in that it means the turn around time on them will be longer. I get that there are cost reasons to do it this way, but if there is a crunch occurring this early on, it is distressing. But then again, while I do want new product on shelves before years end, I can settle for moving heaven and earth to just get more of the Core book out if that's all they can do. When a product sells out this fast, it means that people who wanted it didn't get it. This initial explosion of broad interest needs to be filled.
 




It's for GMS to say to their players, "Stop getting fingerprints on my cards. Buy your own damn cards."
Those GMs are silly, that's what card sheaths are for. It took me barely over an episode of Angel to sheath literally all the cards with a fairly cheap set of MtG coloured sheaths, which match the colours on the cards extremely well (I suspect this is no accident).

Re: who it's for though I think some players just really like having their own things, and probably as a test run for producing smaller card runs as they release new domains and so on - like Dread.

Not a fan of the cards being crowdfunded in that it means the turn around time on them will be longer. I get that there are cost reasons to do it this way, but if there is a crunch occurring this early on, it is distressing.
I mean, assuming a "crunch" is a bit weird. I think this is probably more to do with not having any clear idea on how big the market for these would be. You don't want to have an incredibly successful launch but with shortages only to either ludicrously overprint cards for a different distro method, or annoy people more by creating a second shortage, do you?
 

The Kickstarter makes perfect sense to me if the bottleneck is the book not the cards and I'm expecting it to be pretty cheap. 76 cards is two short of a standard Tarot deck of 78 and they have a good working relationship with a card printer.

Googling for about a minute found me that I could get 1000 decks of custom 78 card tarot decks with custom boxes printed for about $10 per deck; I suspect Darrington have the contacts and forthcoming work to pay half that. Which means they could charge $10 plus shipping and still possibly make a profit.
 

I'm kinda confused, if every class pack has all the ancestries and communities, then we're gonna end up with tons of duplicates.

Posted this before I realized there were more comments already saying this.
 

Right, but it's a player who knows enough about the game to decide ahead of time which class they want to play. So they either already have the book (which means they have all the cards and don't need these), or they're going off the SRD, or they're an assumed buyer of the stand-alone book that will be released soon.

And that player will be locked in to that class unless they buy a new class pack. At which point they'll have a pile of duplicate cards. Then there's the question of multiclassing, which lets you dip some cards. So will you have to buy a whole new pack just for that one or two cards?

The core set has the book and all the cards for $60. When they do a stand-alone book release, it's a safe bet it's not going to be $40. It'll be $50 at least. I doubt they'll be selling the card packs for less than say $15 each. So one book and one card pack will set you back $65+. For $5 less you get all the cards. Or they sell the packs for $10, okay so one book and one pack costs the same as the book and all the cards.

So unless they stop selling the core set, these card packs will not sell. But, if they stop selling the core set, fans will freak out about the money grab.

It's a weird product that makes no sense to me.
I agree with you on every point. Kinda makes me wanna buy the core set now if I can find it.
 

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Daggerheart has ambitious plans for the upcoming months, with several major partnerships announced and a new Kickstarter planned for later this year. Today, Darrington Press announced that it would be Kickstarting Class Packs for Daggerheart, a class-based product that contains everything you need to play a specific class. The 76-card packs contain ancestry cards, community cards, subclass cards, and all cards from each of a class's two domains. Also included for Kickstarter backers is a digital PDF of the Daggerheart Core Rulebook.

Also announced were several new collaborations and campaign expansions from the game. A campaign frame focused of romantasy will be released in 2026, focused on the Exandria in-world book Tusk Love. Also announced were collaborations with Legends of Avantris, Dungeons and Daddies, and Bonus Action, all of whom will produce Actual Plays using Daggerheart as a game system.

Darrington Press also announced that Jeremy Crawford, Chris Perkins, and Twogether Studios are all working on new campaign products for the game. Crawford is leading the design of a "devilishly scary" campaign setting (which will be fully fleshed out unlike a campaign frame), while Perkins is building a series of adventures that will span multiple campaign frames and connect into a larger arc. Details about Keith Barker and Jenn Ellis's world was not revealed, but it would feature new player options as part of the "brand-new world."
Ahh yes DND for lazy gms and simpletons seen so many comments of omg you can do that in this could never do that in DND you most certainly could it just wasn't written out in a baby simpleton table you had to use some brian work and come up with dc checks you thought fit that action
 

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