sidonunspa
First Post
captaincursor said:Anyone else notice that there is nary a mention of necromancy or summoning in either version of the article?
OMG....
::runs back to read the artical:::
Gasp!! What the hell!
captaincursor said:Anyone else notice that there is nary a mention of necromancy or summoning in either version of the article?
Rechan said:If schools of magic don't fit in your campaign, then the wizard doesn't fit in your campaign.
So do you feel hamstrung that the Sorcerer class's fluff text says: "Blood of dragons"? Does that prevent you from having a feyblooded Sorcerer, one trained by a demon, or in the wrong place at the wrong time when an artifact blew up?gothmaugCC said:I dont think thats it at all. When I sit down to make a character I have alot of fun thinking about that characters personality, background and general look. At any given day I'd come up with a completely new and differnt concept for a wizard, each one new, fresh and exciting for ME. THey may be part of a discipline or school, have learend on thier own, or forced some eldritch daemon to teach them the dark arts. Whatever floats my boat for the day. The point is, I have a totally blank slate to work with.
sidonunspa said:Nope... J. R. R. Tolkien
see even the clasics sound like Anime
I said schools of magic. Transmutation/Evocation/etc. That may just be what they're called, for all we know.TheArcane said:Come on, that's just not true at all. Take FR for example, either the class gets modified specifically for the setting, or specialty magic schools suddenly pop-up all over the realms.
Again, this is all persuming the flavor in the article exists in the PHB.
Actually, summoning was mentioned:captaincursor said:Anyone else notice that there is nary a mention of necromancy or summoning in either version of the article?
A tome is tied to powers that reduce or neutralize an enemy’s capability in combat in some fashion, whether by slowing the foe, dazing, or through some other fashion. Tomes are also often important for spells of teleportation, summoning, shapechanging, and a few physical enhancement effects.
Dark Cultist: Great evil overlord, receive the sacrifice of this +2 virgin, on this, the most damned of...Imp said:"You finish your incantation, and three walking skeletons rise from their graves, ready to do your bidding."
"Dude. Hey. Remember the +2 virgin I sacrificed a couple days ago? That still counts, right?"
"Oh. Right. Good job then. Five walking skeletons rise from their graves, ready to do your bidding."
Maybe I can have fun with this.
Umm except that you have the tools in 3e to make new gods (they have domains.. done) if they tie the schools of magic to organizations, well, that now makes you need organizations.
For example, let’s say I want a school to teach more than one tradition... Now I need to come up with names and explain to my players that Spell School X = tradition Y
sidonunspa said:Nope... J. R. R. Tolkien
see even the clasics sound like Anime