Tomes are also often important for spells of teleportation, summoning, shapechanging, and a few physical enhancement effects.
This arcane energy source is difficult to understand and even tougher to master. Those who do so through years of study, practice, and apprenticeship to accomplished masters are called wizards.
Elphilm said:Videogames for the win!
My theory is that the sentence is specifically constructed that way. "They call upon arcane strikes, power words, and spells to unleash raging torrents of cold, fire, or lighting, confuse and enthrall the weak-minded, or even turn invisible or walk through walls." Arcane strikes for blasting, power words for more specifically 'control' effects, and spells for utility, perhaps?bording said:Arcane strikes, power words, and spells.
Anyone think those are the names for the at will/per encounter/per day abilities?
Plane Sailing said:One bit of the flavour text that could be problematic is this
So what happens when someone wants to multiclass into a wizard then? Do you throw away the flavour text in those circumstances, or require someone multiclassing into a wizard to go off and spend some time with an accomplished master or what?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.