Mouseferatu said:Why? Just off the top of my head, I can see two very easy ways, and one more complicated way, to do it.
1) Change the forms. Instead of wants, use daggers. Instead of orbs, use amulets. Instead of staves, use the wizard's familiar.
2) Eliminate them. Wizards suffer no penalties for not using the items, and gain no benefits for using the items. Done.
3) Change the forms, as with #1, but also change the sorts of spells to which they apply. This one requires more work, but it's still certainly possible.
Even if #3 is too much work, the first two are easily applied to almost any setting with about 30 seconds' work.![]()
gothmaugCC said:Then again, if the staff/wand/orb/tome just becomes a numerical enhancement ( Ie +3 to DC's or something) I'm gonan gouge my eyes out with a pointy stick, and scrap it in my home games for something a bit more dynamic.
Ashrem Bayle said:I suspect there will be a magical enchantment similar to flaming or ghosttouch (or whatever the new equivalent is) that makes the weapon function as one of the four components. For example a wandstrike longsword +1 or a set of runic full plate +2 that functions like a tome.
I really dig this new change, if for no other reason than I never liked the way wands and staffs worked before.
I once had the "privilege" of playing in a game where the DM didn't give the party any magic items. We were 16th or 17th level by the time we got a couple of magic weapons. We were consistently wrecked by challenges of a more-or-less appropriate level (and by inappropriate challenges, but that's a separate complaint). I explained to the DM, each time he expressed his surprise at our asses getting handed to us, that without appropriate wealth for our level, we were actually five to seven effective levels lower than we should be. He never seemed to follow that logic, and we kept losing fight after fight until the game broke up.Wormwood said:Restraint in this case being defined as ignoring the PC Wealth by Level guidelines?
AllisterH said:This is the one feature of 4E I don't understand honestly. How can one make it so that a character is less dependent on magic items and yet at the same time, have it so that actually getting a magic item is an actual REWARD?
Anyone want to help me out here?
WayneLigon said:I might replace the implements with Sword, Cup, Pentacle, and Wand. As it should be![]()