I can actually see a lot of potential for these implements to have powers connected to their histories, which famous wizards used them, etc. For example, if you locate the Tome of Thanik, who was a noted demonologist, you gain special powers over demons, as well as the benefit of the rest of the lore in the book (i.e. +2 tome, +4 against demons). Perhaps it even allows you to 1/day summon Thanik's personal demon servant.fuindordm said:This is the main thing that worries me as well. Down with generic magic items! Let's get rid of the +x weapons and armor too, while we're at it.
Party: "We cast detect magic!"
DM: "You find a sword, a ring, and a book."
Wizard: "Ooh, a spellbook? I open it. What's it about?"
DM: "It's a tome of magic."
Wizard: "Yeah, about what?"
DM: "It's a +3 Tome."
Wizard: "???"
Other than this annoyance, it's a pretty good idea and easy to tweak for campaign flavor. I would hope at least that any magical implement is associated with specific spells as well as a general school. For example, the tome could be a Book of Names, and focus on summoning spells--perhaps allowing the wizard to summon a specific creature every time--but it would also provide a minor bonus to other spells purely for its symbolic value as a magical implement.
Sun Knight said:I never found 3.5e characters as magic item dependent. In fact most of the campaigns I have participated in and ran rarely has any real potent magic items at all. At most a +3 weapon or armor, a wand or three in the party. No minor artifacts or intelligent weapons that is fo sure.
Sun Knight said:3.5e makes allowances for low magic settings. It looks like 4e does not.
Sun Knight said:I guess the DMs I played under and my own games we showed a lot of restraint compared to your experiences.
Sun Knight said:I guess the DMs I played under and my own games we showed a lot of restraint compared to your experiences.