AllisterH said:This is the one feature of 4E I don't understand honestly. How can one make it so that a character is less dependent on magic items and yet at the same time, have it so that actually getting a magic item is an actual REWARD?
Anyone want to help me out here?
GoodKingJayIII said:But encouraging bonuses will almost guarantee that every wizard player will want the best of each of these items. And that sounds to me like a new translation of the Christmas Tree Effect.
Tharen the Damned said:Anyway, I am waiting for the first Rule question if a wizard can create an orb topped scrollwrapped wandstaff![]()
and, rather than Lord of the Rings, immediately thought of that great wizard called Tim shooting fire from the end of his staff.The staff is best suited to powers that forcefully project powers from the wizard, such as lines of lightning and cones of fire; however, a staff also has resonances with effects related to flight and telekinesis (pushing, pulling, or sliding creatures or objects).
That's sobreschau said:The wand is a perennial favorite, as it is an ideal conduit for powers that create effects well away from the wizard’s physical position, effects which include explosions of fire, bursts of cold, and other long-range effects that can affect several enemies at once. In addition, personal protections and countermagic effects may lie in wands.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.