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D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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Parmandur

Book-Friend
Again, I’ll rewatch it later, but front hat description it sounds like you’re extrapolating.

The ring does what a crystal sphere does in other worlds, but more, is what they seem to have actually said. Not “the sphere broke and made the ring”.

But I will listen later and see what’s up for myself.

This was after a lengthy discussion of Spelljamemr and how it forms part of the assumed background of the game in 5E, including Crystal Spheres and Phlogiston.

He goes on to elaborate how they put the cracking shield hook in the Wayfinder's Guide specifically as a hook to let other parts of the D&D world in through the opening Crystal Sphere, if the DM wishes. I'm not sure how he could make it more clear.
 

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Arnwolf666

Adventurer
Yeah I knew Eberrons cosmology was different. I just took my players to Athas from Undermountain when they walked through a prismatic wall. They got back to Waterdeep by finding an ancient crashed Spelljammer. As a DM its good to know how the multiverse works, but as a DM if I want something happen its going to regardless of the rules written in a book.

Getting back to Eberrons connection to the multiverse Ive always subscribed to the great wheel/crystal sphere cosmology. So those rules apply, and looked at it as any prime plane that had a different view was just wrong and they dont understand how the multiverse works.
Or as planewalkers put it. The people of Eberron were just clueless.
 

doctorbadwolf

Heretic of The Seventh Circle
This was after a lengthy discussion of Spelljamemr and how it forms part of the assumed background of the game in 5E, including Crystal Spheres and Phlogiston.

He goes on to elaborate how they put the cracking shield hook in the Wayfinder's Guide specifically as a hook to let other parts of the D&D world in through the opening Crystal Sphere, if the DM wishes. I'm not sure how he could make it more clear.
Right, he’s quite clear that Eberron has the ring instead of a traditional sphere, and that the ring’s power is weakening. As in, very very recently, it has gotten weaker.

If that weakness came from the sphere breaking and forming the ring, the ring wouldn’t have always been around the world.

Either way, unless you’re doing a spelljammer game specifically, the game is improved by ignoring all of that and experiencing Eberron as a self contained universe.
 

Parmandur

Book-Friend
Right, he’s quite clear that Eberron has the ring instead of a traditional sphere, and that the ring’s power is weakening. As in, very very recently, it has gotten weaker.

If that weakness came from the sphere breaking and forming the ring, the ring wouldn’t have always been around the world.

Either way, unless you’re doing a spelljammer game specifically, the game is improved by ignoring all of that and experiencing Eberron as a self contained universe.

If that's the way you want to go, sure, but the book will support tying Eberron innwith the broader multiverse.
 



doctorbadwolf

Heretic of The Seventh Circle
Yup: Crawford went out of his way, last year and this week, to emphasize how Planescape/Spelljammer are the default that Eberron will be located in, bit that nobody has to worry about that being overemphasized.
Bud.

Bud...I don’t care. That’s what “okay?” Almost always indicates, along with the idea that the speaker doesn’t know what point you’re trying to make, or why you felt the need to say what is being replied to.
 

Teemu

Hero
In 3E, WotC driving idea was that there was not a set version of the Planes. Canon Forgotten Realms was given it's own cosmology, Eberron was given it's own cosmology, the Manual of the Planes was a guide on how to build your own unique cosmology. No connection anywhere. We ignored this, and continued with the vague 1E/2E connected multiverse, which was part of the reaction to 4E: the designers thought there was no big deal about creating a new set of planes because they were not paying attention to a connected multiverse, but the player base was.
The 3e cosmology stuff did assume that the Shadow Plane could link Material Worlds. Pretty sure it was talked about in Manual of the Planes.
 


Parmandur

Book-Friend
Bud.

Bud...I don’t care. That’s what “okay?” Almost always indicates, along with the idea that the speaker doesn’t know what point you’re trying to make, or why you felt the need to say what is being replied to.

Hey, good for you, pal. Just putting out there what's in the book being discussed.
 

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