D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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Both Crawford and Baker touched on this already. Eberron is in a far corner of the multiverse, with its on cosmology, and the ring of syberis has served as a shield form external forces of the multiverse, but as the ring is weakenning more of this forces can get in.

I never realised the Eberron was that remote and closed off from the everything else. I just never understood how there could be more than one version of the planes, never made sense to me.
 


I never realised the Eberron was that remote and closed off from the everything else. I just never understood how there could be more than one version of the planes, never made sense to me.

In 3E, WotC driving idea was that there was not a set version of the Planes. Canon Forgotten Realms was given it's own cosmology, Eberron was given it's own cosmology, the Manual of the Planes was a guide on how to build your own unique cosmology. No connection anywhere. We ignored this, and continued with the vague 1E/2E connected multiverse, which was part of the reaction to 4E: the designers thought there was no big deal about creating a new set of planes because they were not paying attention to a connected multiverse, but the player base was.
 

I never realised the Eberron was that remote and closed off from the everything else. I just never understood how there could be more than one version of the planes, never made sense to me.
In 3.5e there wasn't - Eberron simply wasn't part of the D&D Cinematic Multiverse.

I'll probably keep it that way in my games. Eberron's unique planar cosmology is a part of its charm for me, and I've no wish to dilute it with the default cosmology.
 

In 3E, WotC driving idea was that there was not a set version of the Planes. Canon Forgotten Realms was given it's own cosmology, Eberron was given it's own cosmology, the Manual of the Planes was a guide on how to build your own unique cosmology. No connection anywhere. We ignored this, and continued with the vague 1E/2E connected multiverse, which was part of the reaction to 4E: the designers thought there was no big deal about creating a new set of planes because they were not paying attention to a connected multiverse, but the player base was.

My head hurts when I think of the changes they made regarding this.
 



That was in one of these promo videos, maybe for Wayfinder's last year. Referring back to @Bolares post, the Rign of Syberis is actually the Crystal Sphere getting in trouble.

So I went searching and herew is it:
<iframe width="560" height="315" src="" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

This makes me a little sad because I don't like Spelljammer, but hey, I'm only the boss of my own table.

Anyway, I just wanted to share it in case anyone else wanted confirmation.
 

So I went searching and herew is it:
<iframe width="560" height="315" src="" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

This makes me a little sad because I don't like Spelljammer, but hey, I'm only the boss of my own table.

Anyway, I just wanted to share it in case anyone else wanted confirmation.

Yeah, and in the video from the original post, it sounds like there will be more Spelljammer seeds in this book.
 

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