D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

ED746060-9834-4FFF-A8DB-F1B39F19E486.jpeg


- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

log in or register to remove this ad

I wonder how a rise of the Runelords/Shattered Star/Return of the Runelords mash up could work converted into 5e and set in Eberron... hmmm. This could be pretty amazing.

  • Ancient structures set on Xendrick
  • Cults and secret organizations
  • Runelords, reskinned as giants.

I feel the creative juices flowing!
D&D is all about creativity! Do it, and please post the results.
Eberron would be perfect for that kind of mash up, it's got an ancient history and cultures, ancient catacyclsms, and lots of open-ended mysteries.
 

log in or register to remove this ad

They zoom into cities on the Swordcoast, still Swordcoast. It'd be nice to explore the Unapproachable East, The Cold Lands, Old Empires, Lands of Intrigue, Turmish, Westgate, Myth Nentir, ect...
Give it time.

What is interesting is that in a recent LYSK segment, Perkins and Tito were discussing Thay. I've since learned that the LYSK segments can possibly be an insight into what is planned for the future. I'm personally really hopeful for something involving the Unapproachable East, the Lands of Intrigue, or the Old Empires.
 
Last edited:

If you want the fluff of Eberron you shouldn't buy either Wayfinders Guide or Rising for it, you should buy the original Eberron Campaign Setting book from 3.5. You'll get more comprehensive information about the entirety of Khorvaire than anything you're going to get in the two 5E books. And then after that, pick up the other 3.5 expansion books like Five Nations, Dragonmarked, and Faiths of Eberron to get even more useful information.

Very true. Earlier edition books are great for setting information. I would highly recommend 2E books for settings other than Eberron.
 





I searched through both on D&D Beyond and nothing (so far) relating to crystal spheres.

Yes, the link between the different worlds in the material plane was not discussed in the core books, as I found earlier in this thread. However, it is in both books that the different worlds are connected within the material plane, and WotC has made it clear many times over the years that this is through Crystal Spheres, Phlogiston and all that entails.
 

Yes, the link between the different worlds in the material plane was not discussed in the core books, as I found earlier in this thread. However, it is in both books that the different worlds are connected within the material plane, and WotC has made it clear many times over the years that this is through Crystal Spheres, Phlogiston and all that entails.
I edited while you were typing to apologize for reiterating the same point again.
 

I edited while you were typing to apologize for reiterating the same point again.

Oh, no worries: I honestly thought that the books did discuss crystal spheres. In retrospect, I think that I was reading the texts with the context of the designers being pretty open about Spelljammer as the background radiation of the Material Plane.
 

Remove ads

Remove ads

Top