Gladius Legis
Legend
Yay, Dance of Steel is no longer teh suck.
Does anyone know if the official PDFs have been updated for this errata? I figure it'll take a while, but I'm curious to see how long.
I would have no problem buying the core books again next year if they did this.
The way I see it, as long as the stealth character is stealthed they can try and stay stealthed thanks to stealth meaning that they are invisible and thus out of line of sight...
So with the new stealth rules a rogue needs to run around a corner make the stealth check and then he can use fleeting ghost (I think thats the one that allows you to move) to try and move closer to an enemy for a couple of rounds... (because if you maintain stealth then you still are hidden thus there is no line of sight)
He doesn't necessarily need Fleeting Ghost. He would if he'd like to slink around in concealment/cover faster than 2 squares without a penalty. Although you could construe the wordage of Keep Still to mean if you didn't move over 2 squares you'd keep your original stealth check, but that's debatable. In any case, Fleeting Ghost surely makes it easier to sneak around the battlefield once you have gotten the original stealth.
That only works if you have cover and/or concealment in all the squares from the corner to where you're going. As soon as you don't have cover or concealment, you're no longer hidden. Shadow Stride (10th level) lets you move from cover through squares without cover and back into cover, with a sucessful check meaning you weren't seen at any point in your movement. So to use shadow stride, you need a corner or whatever grants you total concealment or superior cover, then at least cover and/or concealment within a number of squares equal to your move speed from the square to which you had to move to have total concealment and/or superior cover.
You can't sneak around the battlefield without Fleeting Ghost (and specifically with Fleeting Ghost being read as granting a Stealth check) and perform your role as a Striker. You would need Superior Cover and/or Total Concealment all over the place so you could hide again after attacking without having to run (well, move not run) back to your corner. If you spend a round just to get around a corner, then other rounds moving but not attacking (and especially at 2 squares a round), you aren't performing your role as a striker. Which puts you back at doing the Electric Slide at a corner or it isn't worth bothering with, and you don't need the powers for that.
How can you say in the previous paragraph exactly what I was talking about moving around in concealment and then tell me you can't.
Yes, the battlefield would have to have concealment, but it can be done.
Fleeting ghost allows it to happen easier as you can move more spaces. If you already are moving around the battlefield then you can probably get a flanking opportunity to get combat advantage.
If you wanted to sneak up and take out the guys in the back or get past AO then being able to sneak around the battlefield could be a good thing to do.
If you are a melee rogue, you should be flanking, dazing, what have you to gain combat advantage. A ranged rogue can use deft strike.
Finally, we have enough errata now to the point where its time to bring back the color coding. I'm already starting to hate having to go to that bottom index and then go back up and back down again to find the new errata.
Rogues should be using a combination of flanking, stealth and powers with both melee and ranged attacks. Stealth is a default trained skill for rogues for a reason.
I think it will happen at the same time the regular print versions will be errataed. Of course, I don't know when that will be. But they probably have to edit the PDFs for both and I find it unlikely they will want to do it twice.