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I guess my question is....are constant bonuses too strong, or situational bonuses too weak?

My take is that situational bonuses are too weak for two reasons:

1) Combats can take a while, which indicates more damage may be a good thing.
2) Most magic items to me don't feel that magical or special, they feel really bland, which means they could use some zing.


For example, I don't think a weapon that gave +10 damage on OAs would be overpowered. It would feel really awesome when I get to use it, but it just doesn't come up that often. Because items that require slots are balanced by the fact you can always put a different item in the slot, then specialist items need to be powerful.

I think the best example of this are the charge based items. People have created some great charge based characters with them, but that's their specialty, and charge isn't the best option all the time so I think its a good concept.
Charge based items are actually a good example of a problem. There are already items so that on a charge you get a boost to damage, bonus to defenses, and no provoking AoOs for movement. It wouldn't be too bad if it truly was situational, but for a focused charging build, not only is it pretty much always the best option, but you have all the tools necessary to do it reliably (at least) every round.
 

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