I posted this table as a response to a thread in the Rules Forum, but I would like some feedback on whether this feat is unbalancing or not:
Devastating Critical: Improve the critical multiplier by 1 on the weapon of your choice.
By the numbers, comparing it to Improved Critical, it seems ok, but I only hesitate as the combination might be too powerful. Here's the calculations:
(Note on calcs: a 20/x2 means 95% chance of doing damage x1 and 5% chance of doing x2)
1) 20/x2 weapon: 2x0.05+0.95=1.05 average damage multiplier
2) 20/x3 weapon: 3x0.05+0.95=1.10 average damage multiplier
3) 20/x4 weapon: 4x0.05+0.95=1.15 average damage multiplier
4) 19-20/x2 weapon: 2x0.10+0.90=1.10 average damage multiplier
5) 18-20/x2 weapon: 2x0.15+0.85=1.15 average damage multiplier
Let's increase threat range:
1) 19-20/x2 weapon: 2x0.10+0.90=1.10 average damage multiplier
2) 19-20/x3 weapon: 3x0.10+0.90=1.20 average damage multiplier
3) 19-20/x4 weapon: 4x0.1+0.90=1.30 average damage multiplier
4) 17-20/x2 weapon: 2x0.20+0.80=1.20 average damage multiplier
5) 15-20/x2 weapon: 2x0.30+0.70=1.30 average damage multiplier
Now let's increase the multiplier:
1) 20/x3 weapon: 3x0.05+0.95=1.10 average damage multiplier
2) 20/x4 weapon: 4x0.05+0.95=1.15 average damage multiplier
3) 20/x5 weapon: 5x0.05+0.95=1.20 average damage multiplier
4) 19-20/x3 weapon: 3x0.10+0.90=1.20 average damage multiplier
5) 18-20/x3 weapon: 3x0.15+0.85=1.30 average damage multiplier
Now let's increase both:
1) 19-20/x3 weapon: 3x0.10+0.90=1.20 average damage multiplier
2) 19-20/x4 weapon: 4x0.10+0.90=1.30 average damage multiplier
3) 19-20/x5 weapon: 5x0.1+0.90=1.40 average damage multiplier
4) 17-20/x3 weapon: 3x0.20+0.80=1.40 average damage multiplier
5) 15-20/x3 weapon: 3x0.30+0.70=1.60 average damage multiplier
I think the five cases cover all the weapons in the PHB.
Poke, prod, and tinker at will!
Devastating Critical: Improve the critical multiplier by 1 on the weapon of your choice.
By the numbers, comparing it to Improved Critical, it seems ok, but I only hesitate as the combination might be too powerful. Here's the calculations:
(Note on calcs: a 20/x2 means 95% chance of doing damage x1 and 5% chance of doing x2)
1) 20/x2 weapon: 2x0.05+0.95=1.05 average damage multiplier
2) 20/x3 weapon: 3x0.05+0.95=1.10 average damage multiplier
3) 20/x4 weapon: 4x0.05+0.95=1.15 average damage multiplier
4) 19-20/x2 weapon: 2x0.10+0.90=1.10 average damage multiplier
5) 18-20/x2 weapon: 2x0.15+0.85=1.15 average damage multiplier
Let's increase threat range:
1) 19-20/x2 weapon: 2x0.10+0.90=1.10 average damage multiplier
2) 19-20/x3 weapon: 3x0.10+0.90=1.20 average damage multiplier
3) 19-20/x4 weapon: 4x0.1+0.90=1.30 average damage multiplier
4) 17-20/x2 weapon: 2x0.20+0.80=1.20 average damage multiplier
5) 15-20/x2 weapon: 2x0.30+0.70=1.30 average damage multiplier
Now let's increase the multiplier:
1) 20/x3 weapon: 3x0.05+0.95=1.10 average damage multiplier
2) 20/x4 weapon: 4x0.05+0.95=1.15 average damage multiplier
3) 20/x5 weapon: 5x0.05+0.95=1.20 average damage multiplier
4) 19-20/x3 weapon: 3x0.10+0.90=1.20 average damage multiplier
5) 18-20/x3 weapon: 3x0.15+0.85=1.30 average damage multiplier
Now let's increase both:
1) 19-20/x3 weapon: 3x0.10+0.90=1.20 average damage multiplier
2) 19-20/x4 weapon: 4x0.10+0.90=1.30 average damage multiplier
3) 19-20/x5 weapon: 5x0.1+0.90=1.40 average damage multiplier
4) 17-20/x3 weapon: 3x0.20+0.80=1.40 average damage multiplier
5) 15-20/x3 weapon: 3x0.30+0.70=1.60 average damage multiplier
I think the five cases cover all the weapons in the PHB.
Poke, prod, and tinker at will!