Kai Lord
Hero
Aragorn's wild swing at the end of Lord of the Rings that knocks the dagger out of the air has got to be one of the coolest moves in the movie. There's also a scene in Princess Mononoke where A


aka knocks several arrows away with his sword while riding his elk as it swims across a lake.
I thought that it would be cool to be able to do that in D&D but to my surprise only the Duelist PrC can do this. With a plethora of Deflect Arrows feats that all assume you are doing this with your bare hands I decided that a feat was missing, so I created one. Feel free to critique.
PARRY ARROWS (General)
You can deflect incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons with a favored melee weapon.
Prerequisites: Dex 13+, Weapon Focus w/melee weapon.
Benefit: You must be wielding a melee weapon in which you have Weapon Focus to use this feat. Once per round when you would normally be hit with a ranged weapon, you may make a Reflex saving throw against a DC of 20 (if the ranged weapon has a magical bonus to attack, the DC increases by that amount.) If you succeed, you deflect the weapon. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Exceptional ranged weapons, such as boulders hurled by giants or Melf's Acid Arrows, can't be deflected.




I thought that it would be cool to be able to do that in D&D but to my surprise only the Duelist PrC can do this. With a plethora of Deflect Arrows feats that all assume you are doing this with your bare hands I decided that a feat was missing, so I created one. Feel free to critique.
PARRY ARROWS (General)
You can deflect incoming arrows, as well as crossbow bolts, spears, and other shot or thrown weapons with a favored melee weapon.
Prerequisites: Dex 13+, Weapon Focus w/melee weapon.
Benefit: You must be wielding a melee weapon in which you have Weapon Focus to use this feat. Once per round when you would normally be hit with a ranged weapon, you may make a Reflex saving throw against a DC of 20 (if the ranged weapon has a magical bonus to attack, the DC increases by that amount.) If you succeed, you deflect the weapon. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn't count as an action. Exceptional ranged weapons, such as boulders hurled by giants or Melf's Acid Arrows, can't be deflected.