New Feat: Spelljackal

Kamard

First Post
Look down. I have edited the feat and would appreciate a new round of balancing.

Thanks to everyone for their input.
 
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I honestly don't like the idea of trading divine for arcane spells. It seems like a great way to be cheesy.... I can just imagine a high-level evil cleric with this feat keeping a wizard or two in the dungeon just so he can cast fireball as a third-level spell, while keeping his superior attack bonus, hit die, and saves.

I'd restrict it to other creatures with the same spell list. It would still be a great feat for a wizard who hangs out with a sorcerer or vice versa.
 

I agree. This basically gets rid of the need for seperate spell lists. I also think it should come a t a greater cost and have higher prerequistes. I'd say each loses a slot of half the total level of spells trading and up the prerequistes to Spellcasting Attribute 17+ and Spelccaster Level 8th+
 



billking said:
I honestly don't like the idea of trading divine for arcane spells. It seems like a great way to be cheesy.... I can just imagine a high-level evil cleric with this feat keeping a wizard or two in the dungeon just so he can cast fireball as a third-level spell, while keeping his superior attack bonus, hit die, and saves.

That would be the reson I'll allow it!
I can imagine adventures based on it:

Rescue (or kill) that sorcerer in the dungeon so that the evil cleric necromancer can't use her tsunami spell.

A mage badly need an asian spell to complete his magic item creation, and need a carrier to get the spell for him.

an assasin give an ultimatum to get a signature spell to kill someone, and the sorcerer (who will be accused if he trade the spell) ask the PC to find her child that the assassin kidnapped in order to get the spell.

But I think that to be balanced, you'll need to restrict it to spell slot (i.e. a 3rd level spell can only be exchanged against a 3rd level spell) otherwise, the player who have the feat and a bit of money might buy the price for the casting of a spell and get a meteor swarm to fight the Large white dragon. This is the major flaw and might break the CR and EL rules.

Other things you'll need to rule are:

how the DC (and other variable statistics) is calculated? is the DC fixed by the person casting the spell, by the one trading it, or a fixed DC with minimal "normal" stats(i.e. 1st level DC 11 caster level 1 int 11, 2nd DC 13 int12 caster level 3, etc...)?

Sorcerer do not memorize spell, if they do not expand the slot, can they keep it as long as they do not use it?
If so wouldn't it be more fair to let other spellcaster keep it as well if they want(as you don't have to rememorize every spell each day).
If not, then a fixed duration might remove the asian scenario :(

Does the sorcerer need to exchange a specific spell or is it a free slot from her know spell (metamagic included or excluded?)?
 

I like the feat - especially the name.

If I used it, tho', I'd make spelljackaling (spelljacking?) spells limited only to other spellcasters with the same feat.
 
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SPELLJACKAL (DIVINE, WIZARD, SORCEROR)
You can trade spells you know with other casters of your type.

Prerequisites: INT, WIS, or CHA 13+, Spellcaster level 1+.

* Benefits: You can trade a spell with another caster for another spell of the same level from them (for example, a fireball traded for a lightning bolt. The spell remains in the caster's memory and able to be cast until used or the caster chooses to forget it. Spells may be modified via metamagics. This feat may never be used to trade for a spell of a higher level than the character can actually cast himself.

* Spells cast from a spelljackal trade function as if cast by the original caster, or a spellcaster of the new caster's level, whichever is lower, using the lowest ability DC modifier.

For example: Nafar the Illusionist is a 4th level caster. He is preparing a raid on the Tomb of Kings and needs a light spell, which he does not know. Going to Crazy Harvey's House of Spells, he asks Harvey (a 7th level wizard) to trade him a light spell for Nafar's summon monster I. Harvey agrees and they trade. Both Nafar and Harvey have a 14 INT, thus getting a +2 DC mod to spell saves. Thus, Harvey has a summon monster I spell, useable as a 4th level caster, while Nafar gets a light spell, also castable as a 4th level caster. If Nafar had wished, he could have traded a summon monster II spell for a light spell modified with the silent metamagic feat, but he decided it wasn't really that pressing.

* As an option, casters may share spells from another type of caster's spell list. However, this is extremely dangerous- for the spell to be cast, it requires an ability modifier of at least two higher than a "true" caster of the spell would require. Also, a Concentration check (DC 15 + spell level) must be succeeded, or the caster will take a number of ability damage equal to the spell level in the requisite ability.

For example, Nafar decides he'd awfully like a cure light wounds spell, and finds a sympathetic Hermantine cleric who is willing to trade for Nafar's magic missile spell. When Nafar readies to cast the cure light wounds, he had better have a 13 Wis, and be ready to succeed a Concentration check DC 16 or take a point of WIS damage.
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How does that sound?
 

Considering this:
"You can trade a spell with another caster for another spell of the same level from them"

You do not really need this in the description:
"This feat may never be used to trade for a spell of a higher level than the character can actually cast himself."

You have forgotten to say if both caster need the feat (I would say that they do not, or the feat would get from category "might be nice to have" to "not worth the price")

edit: in my campaign, even if lots of spellcasters learn their art in a great school, they are individual and do not form company or guild, if in your campaign their is a guild, then the "both caster need the feat" might work (in fact with guild if only one caster need the feat player will perhaps tend to not take it, especialy if their is a caster in the guild that have the feat, but then it will perhaps transform in a must have feat wich is not good either), but I'll prefer the option that only one caster needs the feat.

On the prerequisite, some spellcaster have their power based on other score than int wis or cha, I think you should drop this and maybe augment the spellcaster level requirment or authorize this feat as a first level only feat.

and perhaps removing the "divine, wizard, sorceror"
replacing it with metamagic, and spell affected by this feat are +0 level, that way classes who get metamagic bonus feats could get it easily.

And I might add: it's a great feat!
 
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Blacksad said:

You have forgotten to say if both caster need the feat (I would say that they do not, or the feat would get from category "might be nice to have" to "not worth the price")


Perhaps that could be clearer. Only one of the casters need have this feat.

On the prerequisite, some spellcaster have their power based on other score than int wis or cha, I think you should drop this and maybe augment the spellcaster level requirment or authorize this feat as a first level only feat.

What spellcasters have a power base ability of other than int, wis, or cha?
 

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