New Feats.. ya or nay

Urza82

First Post
Weapon High Master (Fighter)
Prerequisite: Base Attack Bonus +12 Weapon Focus (any weapon), Weapon Specialization (same weapon as focus)

You have become so skilled and apt at using the weapon you have specialized in, you know how to better increase the maximum amount of damage when you fight with the weapon.
Benifit: You now add a +4 to damage rather than the +2 to damage from weapon specialization. These two feats do not stack, rather Weapon High Master supercedes that of Weapon Specialization.

Defensive Fighting (Fighter)
Prerequisite: Expertise, Weapon Focus (Any Weapon), Weapon Specialization (Same Weapon), Concentration 5 Ranks.

You limit your offensive capability to ensure better likelyhood you will be around next turn to swing again. You are better able to deflect blows and attacks away with your weapons. The larger the weapon the more you are able to deflect away.
Benifit: You may sacrafice attacks inorder to build your AC. For every attack you announce you are skipping, you add a deflection bonus to your AC. The deflection bonus is dependent on how large your weapon is. Defending with a small weapon gives you a +2 bonus to your AC. Defending with a medium weapon gives you a +3 bonus to your AC. Defending with a large weapon gives you a +4 bonus to your AC. This is a form or parrying.

For example, Atreau is using a longsword and has 3 attacks in one round. The guy he is fighting is able to hit him every round it seems like, and he is able to hit the bad guy as well. He is just not going to stay up for much longer, he needs to buy some time. He announces he is going to sacrafice 2 of his attacks with his longsword in order to build his AC. This leaves him his highest attack bonus only per round. His armor class is now improved by +6 for every round he does this. Though it takes him significantly longer, the bad guy finally drops before Atreau, barely, because Atreau was almost out of his possible hit range.
 

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Greater Craftings......

Greater Craft Wonderous Items... 6th level spell caster
Greater Craft Weapons and Armor.... 6th level
Greater Brew Potion....(Double original level required)
Greater Craft Wand.....(Double original craft wand prerequisite)
Greater Forge Ring
Greater Craft Staff

Prerequisite: For each individual Greater Craft item, you must first have the original craft/forge. You must also meet the level requirements.

Benifits: When creating an item using the greater creation feat you lose 1/50XP of original base cost, instead of the typical 1/25.
 

Opportunistic Offense (General)
Prerequisite: Dodge, Expertise

Benefit: When being charged you use the momentum of your opponent against them causing them to be more vunerable to attack by dogding out of their way at the last split second and making them lunge exactly where you want them to, giving them a -4 to their AC instead of the typical -2 due to a charge.
 

Avoiding the Inevitable (General)
Prerequsites: Int 14, Spell Craft 6 Ranks
You already know what the wizard is casting and prepare yourself for evasive manuvers to wiggle your way out of the way of a harmful blast, ready your mind to fight off a mind attack, or strengthen your muscles inorder to shrug of a disease/poison or some other attack that affects your body systems.

Benefit: If you make a successful spellcraft check against an opponents spell, you may add a +1 to your appropriate save modifer if it has one. You know he is about to cast fireball, so you already start jumping out of the way, or you figure out the best way to position yourself behind the fighter so he takes the brunt of the force.... before the mage finishes his/her spell.
 

Weapon High Master: Not too bad
Defensive Fighting: I'd actuially make it so the better the attack given up, the better the AC bonus as well as weapn size effecting AC bonus
Greater Crafting: I'm not a fan of these. Creating magical items is already too easy.
Oppurtunistic Offense: I like this one
Avoiding the Inevitable: I like this one as well.
 

Opportunistic Offense: Too weak. Use Hold the Line instead.
Avoiding the Inevitable: Too weak. Take Luck of Heroes (+1 to all saves) instead.
Greater Craftings: The XP costs are low enough already. I thing Magical Artisan, which reduces both the XP cost and the GP cost is better.
Defensive Fighting: I don't really like it. I suggest using Superior Expertise instead. What does weapon size have to do with it? Seems overly complicated.

Geoff.
 

Weapon High Master:

I already use a version of this, but I would suggest you require fighter levels rather than an attack bonus, since that keeps it consistent with Weapon Specialization.

What I use are two Feats:

Greater Weapon Focus: Gives +2 to all attacks with that weapon; requires Weapon Focus and Fighter 6+.

Greater Weapon Specialization: Gives +4 to all damage rolls with that weapon; requires Greater Weapon Focus, Weapon Specialization, and Fighter 10+.
 

Urza82 said:

Weapon High Master (Fighter)
Prerequisite: Base Attack Bonus +12 Weapon Focus (any weapon), Weapon Specialization (same weapon as focus)

You have become so skilled and apt at using the weapon you have specialized in, you know how to better increase the maximum amount of damage when you fight with the weapon.
Benifit: You now add a +4 to damage rather than the +2 to damage from weapon specialization. These two feats do not stack, rather Weapon High Master supercedes that of Weapon Specialization.

This is already a feat called Epic Weapon Specialization.
 

Weapon Study (General)
Prerequisite: Proficient with weapon, Base attack bonus +1
Benifit: Instead of adding your strength modifier to hit with a weapon you add your intelligence modifier through diligent study of how to best us the weapon in combat.
 

Renowned Leadership (General)
Prerequisite: Must be 12th+ level / Leadership
The word has spread about you and your deeds. The leadership score is increased by 2.
 

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