New Feats.. ya or nay

Energy Resistance (General)
Prerequisite: Fort Save + 5

You have been exposed to a particular form of energy so long you have started to build up a tolerance to it. You must pick a particular type of energy (Acid, Sonic, Fire, Cold, or Electricity). You gain damage reduction 5 of the chosen element. This feat may be taken multiple times, but it does not stack with itself, and a new form of energy must be taken.
 

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Greater Energy Resistance (General)
Prerequisite: Energy Resistance (same as your choosing now), and Fort Save of +10

Same as energy resistance but the bonus is increased to DR of 10 instead of 5.
 


Fast
Prerequisite: Quick
You are blazingly fast. Your base speed is increased by 10' per round. THis does not stack with, but superceeds Quick
 

Quick: There is a feat called Dash in Song & Silence that is like this feat, but requires a light load and light armor or no armor. Even the Epic Speed epic feat still won't work in heavy armor. In short, this seems overpowered.

Energy Resistance: I'm not a fan of energy resistance feats in general, and this one has much lower requirements than the Masters of the Wild Resistance to Energy feat (+5 vs. +8 Fort save). You could pick it up 6 levels earlier in a class with a good Fort save, and 9 levels earlier in a class with a bad Fort save (although in the latter case, there'd be no point in picking up the MotW feat at all since you'd be 24th level and eligible for the epic Energy Resistance feat, which is better in every way).

The overpowered nature of the Weapon High Master and Greater Crafting feats has already been noted by other posters, so I won't go into that.

Opportunistic Offense: Modifying an opponent's AC instead of giving you a bonus to hit seems really weird. You're maneuvering them into a position that makes it easier for you to hit them, but not that doesn't necessarily make it easier for anybody else to hit them--but the lowered Armor Class applies to attacks on the charging character by everyone.
 

Avoiding the Inevitable (General)

This seems pretty underpowered, though it's the only feat you've got that's really original (it is original, right Splatbook boys?)

I'd make the bonus +2 at least. It still might be underpowered (too conditional to be attractive) so you could add some bonus like that of Blind-Fight that makes it useful in a wider variety of situations. The trouble is finding something else that's related to anticipating a spell but that doesn't require that there be an enemy spellcaster around.
 

Hmmmm.... no offense... but it seems to me that the criticism isn't really being responded to. From the initial posting of feats, there was no response, instead new feats were posted...

Not that it matters, but I normally prefer when someone actually says what they feel about the criticism offered.

When designing new feats, try to think:
1: Is there already a feat that does what mine is supposed to do
2: Is there a reason to have the feat and is there a gap that needs to be filled
3: How does it compare to other feats that have similar effects
 

Urza82 said:
Weapon Study (General)
Prerequisite: Proficient with weapon, Base attack bonus +1
Benifit: Instead of adding your strength modifier to hit with a weapon you add your intelligence modifier through diligent study of how to best us the weapon in combat.

I have one similar to this for my game:

Intellectual Combat (General Feat)

Prerequisites: Proficient with weapon, BAB +1, Int 13+, Craft (Armorsmith) 3 Ranks or Knowledge (Weapon & Armor) 3 Ranks

Benefit: Your knowledge of Armor allows you to strike at the weak spots in your opponent's armor where they are protected the least. You may add your Intelligence Modifier instead of your Strength Modifier to your Melee Attack Rolls.

I thought of this for low level wizards or other characters whose Int score was a lot higher then their Str so they would have a chance to hit in combat when their spells were all used up or their opponent closed to within striking distance and they had to fight. I thought that this would give them a chance in melee combat. Or for those Int but weak characters who just wanted to fight it out.

I've also wrote one for the Wis Modifier to be used instead of Str which I've named Intuitive Combat with the same requirements as above except that a Wis 13+ is needed instead of Int 13+.
 
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To the responses of my earlier criticisms.... I am looking for your opinions as people/DM's/and Players... I want to see what you think of my ideas, not go out and defend them as truth, but rather see if there is a general positive or negative consensus of my ideas. If there is more positive than negative, and using both criticisms, i would approach my DM and fellow players and propose the new feats. I could care less if some one does not like my ideas. And as far as i know, all my stuff is original to my own knowledge. The books at my disposal are the Players Hand Book, and the DMG. Thats all i got, if i seem to repeat others stuff, then i am unaware and rather pleased that someone else thought of my same idea. Im not trying to be entirely original, there has to be some one who has thought up of everything i have at one time or another, and either never wrote it down ,or actually did. These are my ideas out of my interacting as a DM and as a player....

I honestly do not feel that there are not enough feats in the game. I wish there were double the amount of feats. This would allow alot of variation options for characters... Fighters always take the same feats, wizards have more of a selection and are alright, im just trying to give my ideas and see if they stick or not... IF not i let them slide down, and collect what is left on the message board as acceptable....

As for Avoiding the Inevitable- I may have made it underpowered, but i really dont want to be thought of a guy who is trying throw out ideas that max out characters and are way unbalanced, i would rather post an underpowered feat or spell or magic item, than post an overpowered one.

By the way, i appretiate everyone of the responses and read them all, and take them all into consideration, and if you try to be smart with me and act superior i just ignore you, i have been playing d and d for not very long at all, and for playing for such a short time, i am pretty sure i have a good if not above average grasp on the game and its concepts... thanks guys for the comments..
 

I feel the same way, that there are way to few feats. I have also made a load of feats for my own campaign. I just try to avoid feats that give a simple bonus, like +1 to hit with a weapon (I dont use weapon focus / specialisation etc).
In my opinion, Avoiding the Inevitable is okay, but its bonus needs to be higher. In most cases, players wouldnt bother rolling another dice for a simple +1 bonus. I hardly ever remember to use Dodge, I simply forget since its only a +1 AC bonus against one person.
I normally design the feats so the emphasize a certain part of a country. I make individual lists for different countries. For example, in barbarian countries, you have Barbarians Toughness that gives +10 hit points instead of the "pretty" useless +3. You have Power Attack, which only barbarians are allowed to use. You have Greater Power Attack, which gives you +2 damage for every +1 you sacrifice to hit... etc. This emphasizes the barbarians as being crude and tough. On the other hand, the more civilised, Knightly country has special feats for wearing heavy armor, using crossbows etc. I took some advice from the "Improving Heavy Armor" thread. You should check out alot of the thread here, they are quite excellent for getting inspiration for new feats actually.

http://enworld.cyberstreet.com/showthread.php?s=&threadid=41075

I found alot of useful stuff for armors there... For creating unusual weapons, check out this thread...

http://enworld.cyberstreet.com/showthread.php?s=&threadid=42565

Has some good idea for weapon-making feats that arent simple increases in existing feats. Another thread here has some good pieces of martial art feats...

http://enworld.cyberstreet.com/showthread.php?s=&threadid=42453

The following thread discusses some of the things you suggested for the Greater Craft feats.

http://enworld.cyberstreet.com/showthread.php?s=&threadid=42664


Generally, I found bundles of advice on many different aspects of feats here. I think that I look at fifty times as many threads that I respond to. And, many times, the things I was thinking of asking has already been asked before and discussed, like the Greater Craft feat, that I can use that information and discussion instead of starting a new one. Thats what the greatest part about Enworld is in my opinion. Its not that you can ask alot of clever D&D people some questions, its that most of these questions have already been asked and answered :)

Anyways, Welcome here Urza (as I see that you are quite new).
 

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