New Feats

groovycat

First Post
Here are six feats. I request your feedback, particularly regarding the casting-related feats. (I'm sorry the formatting isn't ideal: tabs and spaces appear to do nothing in this forum.)
Cat


Advanced Spellcasting (general)

Cast lower-level spells at a higher DC than normal.
Prerequisite: Caster level 5th
Benefit: When you cast a spell whose spell level is lower than the highest spell level you can cast, raise the save DC of that spell according to the following table

# spell levels by which
your max spell level
exceeds spell's level----------------DC increases by
-------------3------------------------ +1
-------------5------------------------ +2
-------------7------------------------ +3
-------------9------------------------ +4
For example:
Shoni is an 12th level wizard (who can cast 6th level wizard spells.) Her intelligence modifier is +5. She takes the Advanced Spellcasting feat. Now the DC for her 3rd and 2nd level spells increase by +1 (to DC 19 and 18 respectively,) and the DC for her 1st and 0th level spells increase by +2 (to DC 18 and 17, respectively.)
Normal: Spell save DC equals 10 + spell level + relevant ability modifier. (In the above example, Shoni's save DCs without this feat would be 15 for 0th lvl, 16 for 1st, 17 for 2nd, and 18 for 3rd.)



Predictable Spellcasting (general)

You can cast spells such that they have average effects.
Benefit: When you cast a spell, you may choose for it to take effect in a predictable manner. The variable, numeric effects of a predictable spell are average. Do not roll to determine these effects, but assume average results. (Round down.) A predictable spell deals an average amount of damage, cures an average number of hit points, affects an average number of targets, and so forth, as appropriate. Saving throws and opposed rolls are not affected, nor are spells without random variables.
Normal: You must roll to determine the effects of many spells.



Spell Dismissal (general)

Dismiss any spell, some more quickly.
Prerequisite: Caster level 3rd
Benefit: You can dismiss any spell that you cast. If the spell is already dismissible, you can dismiss it as a move action.
Normal: Many spells cannot be dismissed. If a spell can be dismissed, doing so is a standard action.



Ranged Weapon Expertise (general, fighter)

Provoke no AoO with a particular ranged weapon.
Prerequisites: BAB +7, Weapon Focus (any ranged weapon), Dodge, Combat Expertise
Benefit: Choose a ranged weapon with which you have Weapon Focus. When making a ranged attack with that weapon, you do not provoke attacks of opportunity.
Normal: Attacking with a ranged weapon provokes an attack of opportunity.



Arrow Stab (general, fighter)

Be like that one elf from that one movie...
Prerequisites: BAB +5, Dex 17, Point Blank Shot, Rapid Shot
Benefit: You are proficient with arrows as melee weapons (dealing 1d4 + str mod on a successful hit.) Moreover, as a standard action, you can make a melee attack with an arrow against an adjacent target at your highest attack bonus, then nock the arrow and make a ranged attack with it with it at the same attack bonus. Both of these attacks suffer a -2 penalty. If the melee attack hits, the opponent struck must succeed at a concentration check (DC = 10 + damage dealt) or be unable to make an AoO against you when you make the ranged attack.
Normal: A character attacking with an arrow as a melee weapon is treated as non-proficient, taking a -4 penalty on attacks. Characters cannot normally make two attacks as a standard action.



Quarterstaff Sweep (general, fighter)

Attempt to trip every foe within reach as a full-round action.
Prerequisites: BAB +4, Int 13, Weapon Focus (quarterstaff), Combat Expertise, Improved Trip
Benefit: As a full-round action, you may forego your normal attacks and instead make a trip attempt (using your quarterstaff and your highest attack bonus) against every single foe within reach. They may not attempt to trip you in return. Once the trip attempts are resolved, you may make one additional melee attack at the same attack bonus against any ONE foe that you successfully tripped.
When you use this feat, you forfeit any bonus or extra attacks granted by other feats or abilities (such as Cleave or haste.)
 

log in or register to remove this ad

I like Advanced Spellcasting and Predictable Spellcasting, the other six are mediocre. Also maybe the Ranged Expert or whatever you call it, but lower the BAB requirement.
 

I like Advanced Spellcasting, its a great way for low level attack spells to still be useful at higher levels.

Predictable Spellcasting is not worth a feat. The ability to automatically do 35 points of damage with a 10d6 Fireball spell is not that great, sure you know you won't do 10-34 points of damage, but you also know you won't do 36-60 points either.
Instead you could make it a option, allowing spellcasters to take an average roll on spells of a level lower than their highest spell level(example a 5th level wizard could take the average roll on any of his 0th, 1st, or 2nd level spells).
Or as a different option allow casters to use this option on any spell levels that they gain a bonus spell from having a high spellcasting related ability score(Intelligence for wizards, Wisdom for clerics and druids, and Charisma for bards and sorcerers).

Spell Dismissal is not worth a feat. Most spells that are not dismissalable such as the animal buff spells or Barkskin are beneficial so why would you want to dismiss them. Being able to dismiss spells already dismissalable as a move action instead of a standard action is ok, except that it only really matters what type of action it takes during combat, and the number of times where being able to dismiss a spell as a move action instead of a standard action having a profound effect is way to limited to waste a feat on.

Ranged Weapon Expertise I assume is when being threaten in melee. I think its a good feat though the BAB +7 is a little high for me. You might want to lower to.

I like Arrow Stab, though I would add Weapon Focus(Ranged Weapon), and Precise Shot to the Prerequisite. You could also change the text to include other ranged weapons, such as crossbows, darts, and throwing axes.

Quarterstaff Sweep is way to powerful as is. It has fewer Prerequisites than Whirlwind Attack, you can't be tripped if an attempt fails, allows an extra attack, and lets you attempt trip attacks with a non-tripping weapon.
 

groovycat said:
Quarterstaff Sweep (general, fighter)

Attempt to trip every foe within reach as a full-round action.
Prerequisites: BAB +4, Int 13, Weapon Focus (quarterstaff), Combat Expertise, Improved Trip
Benefit: As a full-round action, you may forego your normal attacks and instead make a trip attempt (using your quarterstaff and your highest attack bonus) against every single foe within reach. They may not attempt to trip you in return. Once the trip attempts are resolved, you may make one additional melee attack at the same attack bonus against any ONE foe that you successfully tripped.
When you use this feat, you forfeit any bonus or extra attacks granted by other feats or abilities (such as Cleave or haste.)

I like the idea of this feat, but as was said, it might not have enough prereq's.
Although what I would suggest you do Is change it so its not just quarterstaffs(as that is very limited) and instead make it available for any weapon that has reach. (ie halbards and such, it just makes more sense)
Prolly would add weapon specialization as a pre-req. and maybe increase the BAB. and just say that you dont provoke an AOO when doing it.
And nix the make an attack part too.
so revised, I would like soemthing like:

Sweeping Trip (general, fighter)

Attempt to trip every foe within reach as a full-round action.

Prerequisites: BAB +8, Int 13, Weapon Focus (weapon with reach), Combat Expertise, Improved Trip, Weapon specialization(same weapon with reach)

Benefit: As a full-round action, you may forego your normal attacks and instead make a trip attempt (using your designated weapon and your highest attack bonus) against every single foe within reach. This does not provoke an AoO.

soemthing neat to add for the attack part could be:
For each trip attempt you succeed by 10 or more, your trip atttempt also deals normal damage.


OR, alternatively you could make whirlwind attack a pre-req. And as a what-if to that, make it so you do a whirlwind attack afterwards but suffer some negatives (like say concentration check or become dizzy for X rounds ( X = as much as you fail the check) ) That would be very theatric at least.
 


Aust Diamondew said:
Sweeping Strike seems to more or less be a more limited version whirlwind attack with fewer prereqs.

And? is this a complaint or comment? if it has less use then it should have less pre-req's.
i'm at work, can you post the pre-req's for whirlwind attack ?
 

Remove ads

Top