My personal opinions on the article is that overall it was well written as a basic plot hook. I'd like to see them actually turn this into a published adventure. It has potential.
On the balanced party issue, IMHO, I see no issue with this. Some people play games where the party is thrown together in some random fashion so you end up with a bard, a monk, a sorcerer, and a ninja but to me this is generally more unrealistic and harder to "swallow" than professional adventurers who specifically build a party based on their needs. Previous FR material is built more on the professional adventurer than the random adventuring group, even going so far as to actually have given life the the concept of the Adventurer's Guild. It is still possible to run games with "odd" party composition, but the DM has to be willing to work with that. Personally, my players generally always discuss who wants to play what and hammer out a balanced party or as close to it as they can get, unless I am specifically running a game based on a unique concept like "all members of a thieves' guild", or "all members of the wizard college," etc.
As for the magic items, the impression I got when reading it was not that the characters were famous for the items they carried, with one exception. Instead, it seemed to me that most of the characters made the items famous. From the sound of it these were all paragon level characters.
- The captain was famous for notable service in Amns merchant marines. He was also known to carry the Clockwork Blade of Venom. (This is mentioned more like an afterthought.)
- The elf was famous for her voice and her Bow of Death’s Reach. (This sounds like she made the bow famous, similar to how Wulfgar has made Aegis-fang famous.)
- The halfling rogue was famous for his ”acquisition” of the relic Punching Dagger of Quar-Shan. (This says to me the item was a famed relic to begin with but the halfling became famous for managing to steal it from the Assassins Guild of Calimshan.)
- The wizard’s greatest claim to fame was his magical implement the Jagged Staff of Hellgate, which to me sounds like something he created. I get the feeling that the wizard implement is basically going to be something similar to 3X Legacy Weapon system or the UA's Item Familiar.
- The cleric was famous for her knowledge but was also known to carry the Astral Mace of Blasting that she made famous because of the tales that it was given to her directly by an agent of Oghma.
Thats JMHO on how I read it. I wouldn't expect to have high level characters that don't have at least one signature magic item. This doesn't preclude that they are loaded down like magical Xmas trees. If anything they don't mention any other treasure or magic that the party might have, just a single item each. To me, this sounds like they are leaning more toward slightly more powerful and useful items, but less of them. I'd much rather a PC have the Jagged Staff of Hellgate than 4 items that add +2 to saves, stats, etc.
JMHO. YMMV.
On the balanced party issue, IMHO, I see no issue with this. Some people play games where the party is thrown together in some random fashion so you end up with a bard, a monk, a sorcerer, and a ninja but to me this is generally more unrealistic and harder to "swallow" than professional adventurers who specifically build a party based on their needs. Previous FR material is built more on the professional adventurer than the random adventuring group, even going so far as to actually have given life the the concept of the Adventurer's Guild. It is still possible to run games with "odd" party composition, but the DM has to be willing to work with that. Personally, my players generally always discuss who wants to play what and hammer out a balanced party or as close to it as they can get, unless I am specifically running a game based on a unique concept like "all members of a thieves' guild", or "all members of the wizard college," etc.
As for the magic items, the impression I got when reading it was not that the characters were famous for the items they carried, with one exception. Instead, it seemed to me that most of the characters made the items famous. From the sound of it these were all paragon level characters.
- The captain was famous for notable service in Amns merchant marines. He was also known to carry the Clockwork Blade of Venom. (This is mentioned more like an afterthought.)
- The elf was famous for her voice and her Bow of Death’s Reach. (This sounds like she made the bow famous, similar to how Wulfgar has made Aegis-fang famous.)
- The halfling rogue was famous for his ”acquisition” of the relic Punching Dagger of Quar-Shan. (This says to me the item was a famed relic to begin with but the halfling became famous for managing to steal it from the Assassins Guild of Calimshan.)
- The wizard’s greatest claim to fame was his magical implement the Jagged Staff of Hellgate, which to me sounds like something he created. I get the feeling that the wizard implement is basically going to be something similar to 3X Legacy Weapon system or the UA's Item Familiar.
- The cleric was famous for her knowledge but was also known to carry the Astral Mace of Blasting that she made famous because of the tales that it was given to her directly by an agent of Oghma.
Thats JMHO on how I read it. I wouldn't expect to have high level characters that don't have at least one signature magic item. This doesn't preclude that they are loaded down like magical Xmas trees. If anything they don't mention any other treasure or magic that the party might have, just a single item each. To me, this sounds like they are leaning more toward slightly more powerful and useful items, but less of them. I'd much rather a PC have the Jagged Staff of Hellgate than 4 items that add +2 to saves, stats, etc.
JMHO. YMMV.