Appleseeth
First Post
The 3/4 potions in the PH seem a little weak to me. At certain levels, yes, they're awesome, as you get more hit points back than normal. But by 3rd level our fighter's surge value was already equal (he was Dragonborn by the way), then they become a big trade off for the characters, do you spend a weak healing surge in the middle of battle, or do you risk going to the end and possibly getting KOed.
In addition, I'm going to be DMing a bit of a survival adventure, with lots of skill challenges that use up healing surges. I'll be encouraging my players to trek on through by giving them a penalty for taking an extended rest in the middle (just upping the DC a bit, they're tracking someone). So I thought, why not a potion that gives players a healing surge. My problem comes in assessing what level an item it would be.
Secondly, what about a potion that just lets them spend a healing surge?
I think maybe that these two potions might scale with tier, as with the Raise Dead ritual. I think the second one may be a little powerful, so maybe we can ignore it.
Lastly, and I mean lastly, what condition should I impose on characters that are forced to spend a healing surge on a challenge when they are out of them. I know you're saying "Why would that happen?", but my players are just like that.
In addition, I'm going to be DMing a bit of a survival adventure, with lots of skill challenges that use up healing surges. I'll be encouraging my players to trek on through by giving them a penalty for taking an extended rest in the middle (just upping the DC a bit, they're tracking someone). So I thought, why not a potion that gives players a healing surge. My problem comes in assessing what level an item it would be.
Secondly, what about a potion that just lets them spend a healing surge?
I think maybe that these two potions might scale with tier, as with the Raise Dead ritual. I think the second one may be a little powerful, so maybe we can ignore it.
Lastly, and I mean lastly, what condition should I impose on characters that are forced to spend a healing surge on a challenge when they are out of them. I know you're saying "Why would that happen?", but my players are just like that.