Ruin Explorer
Legend
I don't really agree - basic usability changes that bring something up to a meaningful level of functionality can never, imho, be considered "real buffs". There are other changes which can be seen as significant buffs - like going from disadvantage to stun - but this is just removing absolutely terrible, really incompetent-seeming design choices made in 2014 so that the spells can basically function. The old Smites was drastically unpowered for their spell level, too, like I wonder what criteria WotC had applied to them or designed them under? It's almost like they were designed to be "subnormal", and now that element has (mostly) been reverted (I'd say 4 of 7 are still subnormal or really close to the lower bound of expected power for that spell level, but the other 3 have specific use cases).YMMV, but tbh, taking them off of Concentration and triggering on a hit so the slot is never wasted counts as a "massive buff". I cannot recall ever seeing a single smite spell cast by a Paladin, and the general consensus in my group after seeing that UA was "Okay, I can see myself actually using these spells now".
I think what we'll see a lot more of now is the Paladin essentially forced to act as the "debuffer" so that the Fighter can do real damage.
Generally I'm interested to see the new DPR charts - I suspect Fighter will be at the top, but who comes after, we shall see. Barbarian or Warlock seem plausible, but Paladin will no longer even be in the running.