D&D (2024) New Jeremy Crawford Interviews


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And yet many RPG companies make more than one game.
Much smaller staff much smaller revenue and heavily reliant on WOTC to do all of the marketing and onboarding to the mainstream for a flow of new gamers.

Quite frankly in few decades they will only be a handful of companies who could even afford to physically print multiple games outside of crowdfunding.
 

And yet many RPG companies make more than one game.
and none of them had the market share of 5e, you did see my original post to your question, right?

if you have 50% market share then that second game is as likely to take share from your first as from the rest of the market. If you have 2% market share it is much more likely to expand your market share.

And this does not even go into whether it increases your profits and not just your revenue, let alone ROI (and it really is about ROI...)
 


I am clearly talking about a dispute between DM and player here. The DM, regardless of the rule legitimacy of their reasons, is telling the player to accept a nerf. If the player liked the old paladin why should they just roll over on that? It's not like they're playing a new edition here, and nobody else lost a big move like this with no compensation.
I'm curious about your actual stance as a DM in these situations. Do you ever deny player wishes? Or do you allow everything they ask for?

And of course the paladin got compensation. The new paladin has better spellcasting, Channel Divinity, Lay on Hands, Auras, and other refined attack boons that stack on top of smites. At a certain level it is a freaking pet class where their mount can fight. That's not nuthin'.
 

I'm a current paladin player, and I will push to use the new rules, because I think the new design is better, and have always felt that Divine Smite was off in its execution. Knowing that that power ceiling will drop does nothing to keep me away from it, especially when more than balanced by all the buffs to other components of the class.
I too am a paladin player. Yeah, I've already gotten my kicks with the multi-smite. I'm now looking for the more broad, diverse, balanced, builds that paladins can embody. That widens the playability of my favorite class. I see the subclasses as very different character options now! I feel that way about most 2024 subclasses, to be honest.
 

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