caudor
Adventurer
Yes. This along with Bounded Accuracy and Advantage/Disadvantage are my top three reasons for using 5e.
Me too. I can't wait for some shiny new and streamlined D&D.
Yes. This along with Bounded Accuracy and Advantage/Disadvantage are my top three reasons for using 5e.
Just FYI, your yellow text is unreadable on the white background without highlighting.
I'd say that was intentional, to avoid spoilers for the adventure.
Yes. This along with Bounded Accuracy and Advantage/Disadvantage are my top three reasons for using 5e.
And.... 1st House Rule: Detect Magic becomes a cantrip.
If you want casters to have unlimited use of detect magic, you don't need to make it a cantrip. In the playtest at least, and hopefully in the final rules, detect magic can be cast as a ritual, so it doesn't need to be prepared. That means you don't need to spend a precious cantrip slot just to cast detect magic as much as you want (given time to perform the ritual).
Yep, and bounded accuracy is the biggest mechanical innovation. I wasn't sold on advantage/disadvantage when I first saw the rule, but I sure see the advantages now (ha).
It's interesting how advantage/disadvantage is one of those rules that I didn't give enough attention upon reading, but turned out to be awesome in play. It's certainly one of the hidden gems of this edition, in my opinion.
The first time a player rolled high enough to hit and I asked, "did you remember disadvantage?", there was a magical moment. The sudden tension of a new roll was great. And when he missed because of the second roll, it was even better.
Thaumaturge.