Falling Icicle
Adventurer
Or, y'know, buy the PHB for the extra spells.
Those spells are already in the basic game. They just left them off the wizard's list.
Or, y'know, buy the PHB for the extra spells.
I want to get upset about this but can't. Wizards did so much at high levels and clerics had so little that just they could do. Making the spells unique to clerics is fine.Those spells are already in the basic game. They just left them off the wizard's list.
Sounds like somebody just screwed up.Seeing as I have the Starter Set, and there is a drow in the adventure, they have faerie fire, and there is no description of it anywhere I can find.
Just FYI, your yellow text is unreadable on the white background without highlighting.Seeing as I have the Starter Set, and there is a drow in the adventure, they have faerie fire, and there is no description of it anywhere I can find.
Just FYI, your yellow text is unreadable on the white background without highlighting. It's kinda super annoying.
I edited it for you. I still maintain custom colours are annoying.And a less rude way of expressing that thought might have been, "I find the yellow text against black background heard to read. Could you change it please?"
I edited it for you. I still maintain custom colours are annoying.
...Also I can't help but notice that you have yellow text in your sig. Surely that's not a coincidence.
Sounds like somebody just screwed up.
The ability to throw together an unlikely combination of class and background for an instantly less generic character is the biggest innovation in D&D character creation since I started playing twenty-odd years ago (IMO).