delericho
Legend
Personally, I am rather certain that they have begun work on 5ed.
My gut feeling is that that's right, and that we'll see it sooner rather than later. I'd quite like to be wrong about that.
As for the constant 5% chance of success/failure, keep in mind that only applies to attacks, not to skill checks. Although I still agree with the idea that it is hard to imagine a master archer missing a point blank shot at all, much less 5% of the time. I do like the idea of the "exploding dice" though. i.e. a 10 or 20 grants another roll.
The problem with exploding dice, especially with d20s, is that you then introduce a massive disparity in results between the guy who rolled a '19' and the guy who rolled a '20'.
The same applies to rolls that count a roll of '20' as a '25' or '30' or whatever.
Honestly, I'd be inclined to accept the auto-success/auto-failure as a concession to 'fun' over 'realism' - it's common enough to be exciting, while still being rare enough to not totally blow it. (For the auto-failure part of it, it would of course be important not to roll for silly tasks!)
The 1-hit death possibility is interesting. I think that is at least pretty close to what I would consider ideal, though it still might be a bit much. 1-hit unconscious maybe, I just think that even limiting it to a crit could still result in too many 1-shot kills.
Although I complained at the time, I have come to accept that 4e was wise to have PCs and NPCs use different rules (at least in some areas). Where the question of mortality is concerned, I see absolutely no reason to prevent a low-level/minion NPC from dying outright from a single hit.
For PCs, however, I would be inclined to give a significant boost to starting hit points, even if this was in defiance of 'realism'. Again, I would consider that a concession to 'fun'.
The rule I would be inclined to consider would be a "hit point advance" rule, where 1st level PCs get triple hit points... but they don't gain any more hit points until 4th level is gained. This gives low-level staying power, without inflating the overall total.
(It also has the advantage that those seeking 'realism' can just get rid of the advance.)